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[Contest Entry WIP] cp_erosion

Created 15th February 2009 @ 21:09

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ikem

i am uploading a small vid here soon

here are pics of the upcoming beta 5

http://s134.photobucket.com/albums/q120/ikem1223/erosion_b5c/?albumview=grid

Defur

Wonderful!

remO

Oh noes! What was wrong with the original last cap? =[. I really liked it personally (didnt actually have any play testing on it like though) coz it was quite unique. The new ones a bit… i dunno the word. Nice work btw! <3

ikem

when i changed the layout of the caps 4/5 caps were to close lol… and trying not to delay the final anylonger i just moved it myself

ikem

Releasing B5C

Alot of new stuff, enjoy.

The thing i need the most right now is, should the final cap be in a shack.

http://www.fpsbanana.com/maps/83237

ikem

well ok i have had some problems… i have maxed the source engine basically… but yea i got it to run properly and the layout will stay as it is now… i cant really change anything just freely. I am going to work on props and other stuff but since the last release

– new skybox
– more optimazation
– another forward spawn (for mid cap, the previous forword spawn was for 2/4 caps)
– Turned the first spawns and added an exit
– Added a little more detail on last points
– took away some cluttered items to get map to work

funny numbers right now…

2000+ displacements (2048 max)
77.8 % Planes (was 92%)
71.2 % Waterindicies (was 98.9%)
74% Physics Terrian (was 90%)

ikem

updated finally

Download – http://forums.tf2maps.net/downloads.php?do=file&id=1002&act=down

ikem

Beta 7 done…

Download – http://forums.tf2maps.net/downloads.php?do=file&id=1002&act=down

Pics – http://s134.photobucket.com/albums/q120/ikem1223/erosion_b7/?albumview=grid

Akill

Looking forward to seeing how b7 plays :)

wer

tfortress.no

yes, i really want to playtest this now

F2

Danmark

I think this version is much better than the last I played. The overall routes are better, the design of each cap point is better.

We just played it in a pickup and I think there are some issues…

I question the map design decision, that you made the map so height based. Competitive 6v6 TF2 is based around the medic and the medic can’t move vertically. When walking around on your map, it seems people fall down a lot. And a medic falling down can mean doom if an enemy scout is around. Even though I like the overall idea of the map, and even though I wish that the “rocky” theme would work, I don’t think it does. It just makes the map very annoying to walk around on.

Other issues include FPS problems, and the large areas making snipers the most dominant class on this map.

I don’t really know what to think about this map. I like the idea of the map, I like routes in this map, the overall design,.. but when I play it I just get annoyed every time I fall down, and every time I want to get over a hill but it doesn’t allow me to, and being sniped from across half the map, etc.

ikem

b8c is out

acdervis

I just tried it out. It looks quite good. I won’t bore you to death with a wall of text.

I could only see 1 issue(I have not tested this in a pickup), the area between points 1 and 2 seems to favour the sniper a bit and it’s too long to reach the point without blowing your uber or charging early.

Suggestions: Shorten it or add a bit more cover.

Overall: Awesome map, one of its kind, great concept.

ikem

well the final is going though a revision…

heres a screen of red

http://dl.getdropbox.com/u/745905/cp_erosion_b9a0003.jpg

i will plly be getting the release canidate here soon…

ikem

cp_erosion_b9c

Download and Pics – http://forums.tf2maps.net/showpost.php?p=57335&postcount=124

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