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[Contest Entry WIP] cp_erosion

Created 15th February 2009 @ 21:09

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ikem

well imo if it is a easy way to get to a certain place then it should have a counter, just like turbine

ikem

some art i made for it

http://i134.photobucket.com/albums/q120/ikem1223/poster_erosion_b3.png

Defur

Smooth those edges boy ;O

Love this map btw,

skinnie

TCM

beautiful map but i dont think it can be competitively played in its current state

couple things i can think of:
-middle is sooo small and cramped , i know the point of the map is the vertical play but still it should be more open imo
– 2nd cap is way to close to middle point: if u kill a lot of players of the other team u can cap cp3 and cp2 before the other team respawns like every time

Akill

skinnies point is valid but tbh can be offset by longer cap times and slightly shorter respawn times for defence than usual. It would promote much more fastpaced gameplay but i think thats perfect for a map with the style of cp_erosion

Defur

I would like to playtest this in a 6vs6 with CORP.
We are a Low/Low+ clan, please contact me on steam: PsychoVincent

:D

Akill

unfortunately i think b3 is alot more cramped and clumsy than previous versions, theres just so much stuff in there. some of the terrain is too difficult to traverse and some platforms just remina inaccessible because of this. im hoping a future version of the map addresses this issue

ikem

updated to b4c

Pics – http://s134.photobucket.com/albums/q120/ikem1223/erosion_b4c/?albumview=grid

Download – http://forums.tf2maps.net/downloads.php?do=file&id=1002&act=down

Renegade

Imperial

A great iteration now, much better than before imo, especially on middle.

Small thing, if you want scouts to doublejump from health to helath at middle, make it easier, and if you dont want them to make it harder ^^

Also if there are inviisble walls to keep people out, put anything there just to make it more obvious. Even a big arrow sign or something else unnecessary

wer

tfortress.no

I like the new middle cp :)

shifty

Sir

Remove all of the top railings and with a few minor alterations youll be on your way. The railings totally ruin map gameplay ;[. With the open middle point i think youll need to move point 2 and point 4 a bit further away from mid, just my 2 pence, but i think most will agree!

trainRiderJ

You should be aware of a bug in the game that lets soldiers rocket jump long distances from shallow water, like the area between points 2 and 3 in your map.

ikem

will be starting on this again after a gameday at tf2maps.net which is tomorrow at 11 am

F2

Danmark

the railings clutter up the map too much… I like the overall design of the map though, the S-shape where you can get fast between 1st and 3rd point.

ikem

here is a little preview of b5

dont mind the purple

http://i134.photobucket.com/albums/q120/ikem1223/cp_erosion_b50000.jpg

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