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cp_quay

Created 19th December 2011 @ 17:40

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choiie

keso

Quoted from Starkie

I really love the aesthetic
As for the gameplay, it seems like there aren’t enough flanks for scouts. I’ve not actually played a game on it so I don’t know for sure though

I’m pretty sure there’s enough flanks as there are at least three connectors between each point. Perhaps we won’t see the “combo holds main, scouts hold flank” setup, but I don’t see that as a big problem.

Also glad to hear that you like the looks, especially since it’s only in alpha yet :)


Last edited by choiie,

atmo

http://doublejump.eu/auto-20120621-2219-cp_quay_a13.dem

fun game :)

DarkSlayer

was a fun game- i really liked last (i played scout). cant decide if i like the old mid (more height diffrence) or the new one, i would like to know your thinking behind the change :)

choiie

keso

Alright, after nearly two months and way too much Dota 2, I’m finally back with a14 which will be the final alpha version before I head into beta. The changelog is quite extensive, but you’ll have to try the map out yourself to find the changes.

I created a walkthrough video with me talking over the map and showing some basic ideas for rollouts: http://www.twitch.tv/choiie/b/325504241

Download link for a14: https://dl.dropbox.com/u/2447457/cp_quay_a14.bsp.bz2

Loads of screens at my steam profile: http://steamcommunity.com/profiles/76561197998577229/screenshots/

choiie

keso

Quoted from DarkSlayer

was a fun game- i really liked last (i played scout). cant decide if i like the old mid (more height diffrence) or the new one, i would like to know your thinking behind the change :)

The main thing was medics – with the height differences they were truly sitting ducks if they ended up on the lower ground. Scouts, Soldiers and Demos surely liked it, but mid fights were just too much random bombing and too little strategy.

Ritalin

[d¿s]

Map looks great, I’m pretty excited to play the new versions. Lobby looks really complicated though

Needs more doublemix testing!

wrock

vier

Quoted from Ritalin

Map looks great, I’m pretty excited to play the new versions. Lobby looks really complicated though

Needs more doublemix testing!

profix

FLANK

I’m really digging the layout and the theme of the map. Good job. Why can’t we have cool custom maps in S13? :/

enwyze

Quoted from profix

Why can’t we have cool custom maps in S13? :/

that ^

Koeitje

AUTOBOTS

Got potential.

Califax

dyn.

Quoted from Koeitje

Got potential.

Leif

Quoted from Koeitje

Got potential.

Indeed, seems like a good Granary. More doublemix needed!


Last edited by Leif,

choiie

keso

Glad to hear you like it despite the flaws of a14! I’ve started work on finishing up b1 with some major reworks on mid and an additional structure on last for more of a safe zone for medics. Again, thanks for the map test and be sure to try out the new version once b1 is out!

atmo

maybe you could make a version that was just mid for people to put on dm servers? might get you some feedback / interest and if it’s just mid it would only be a small download

choiie

keso

Quoted from atmo

maybe you could make a version that was just mid for people to put on dm servers? might get you some feedback / interest and if it’s just mid it would only be a small download

Interesting idea if there would be some sort of support for this. On the other hand, a good DM mid doesnt necessarily mean a good mid. I might try it though once I have the b1 version done.

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