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Turbine ruleset needs scrutiny

Created 11th May 2011 @ 22:03

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Monkeh

.:ne:.
.:ne:.

It seems the decision comes down to go bo3 10 min rounds and run the risk of a very rare draw occuring, in which case the GC3 will kick in if you REALLY cant stand the idea of a drawn map, or continue with a flawed ruleset that rewards being a dick..only tweak it and make it more complicated!

Dont forget you could intel camp when 1-0 or 2-0 too, more risky natch, but nothing stopping a team getting 2 caps after the mid fight and setting up with engy, heavy etc and lol’ing for 25 mins.

bo3 x 10 mins is the best overall compromise imho. Not a huge chance of a draw, 3 seperate mid fights, no over long matches=win.

Si^

T2P
[PG]

next weeks discussion Gravelpit C point is too damn high!

Daleth

ti.
[PG]

Quoted from Si^

next weeks discussion Gravelpit C point is too damn high!

Similar to the rent.

Beasty

frø
DANMARK

timelimit 20

The team with most CAPS wins. Best team will win.

You’ll miss 1 or 2 midfights, but so what? The pro-edition of turbine solved alot of the problems that the original map had.
We don’t need rounds to speed turbine up anymore. It is easy to backcap and it is easy to push in the pro-edition.

Rounds are sometimes unfair and easy to exploit. It is far from certain that the best team will win

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