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TF2Logs.com

Created 7th March 2011 @ 03:50

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Barncow

http://www.TF2Logs.com

This is something I have been tinkering with for awhile. It is a TF2 server log parser, mainly geared for competitive play. I know this has been done before, but I’ve added a few things to make this unique.

Overall stats, such as kills, deaths, etc. are tracked. There are also some medic specific stats (and the ability to compare medics), such as ubers/death and healing amount. Also tracked are kills/death per weapon for each player. There is a table that tracks kills/deaths for each player.
While those numbers are interesting, I also added a TF2Lobby.com style display for in-game events.

Current maps supported by the Log Viewer:
cp_badlands, cp_coldfront, cp_freight_final1, cp_granary, cp_gravelpit, cp_gullywash_imp3, cp_yukon_final, ctf_doublecross, ctf_turbine, koth_sawmill, koth_viaduct, pl_goldrush, pl_upward

I will be adding all maps for this season’s UGC Highlander (cp_steel, ctf_impact2, pl_badwater, cp_dustbowl yet to be added), plus any other maps that don’t seem to be heavy in development and are popular.

Here are some sample logs taken from highlander matches:
http://www.tf2logs.com/logs/1 – pl_upward
http://www.tf2logs.com/logs/2 – ctf_doublecross
http://www.tf2logs.com/logs/3 – cp_badlands
http://www.tf2logs.com/logs/4 – koth_viaduct
http://www.tf2logs.com/logs/5 – cp_coldfront
http://www.tf2logs.com/logs/6 – cp_gravelpit

I’m sure there are some lingering bugs to be fixed and features that could still be added. I’ll try to get those sorted out as time goes on.

(hopefully this doesn’t violate forum rules on ads)

stuntz

This is really great man, thanks for your work. I remember something like this for ETF called Agostats wich were nice but this one is far more advanced and really good looking.

CommanderX

(ETF2L Donator)
TEZC

Really good work, the only thing i’d also want is to be able to sort by team, so you can have like each team next to each other so you can compare vs the opponent. Other than that it looks great

Daleth

ti.
[PG]

nice, now we can all laugh at turbii’s 3:1 ratio

deaths to kills, that is


Last edited by Daleth,

octochris

(0v0)

Really nice work mate!

One thing I would say, though — you should determine the setup time for the maps and exclude it in some way. Right now you have a whole minute of silence at the beginning of pl_upward, for example.

sajh

[j]\\\'
[j]'

looks quite similar to the stats of tf2lobby :) which isnt a bad thing though.

**edit
turns out im a retard after all..


Last edited by sajh,

octochris

(0v0)

Quoted from sajh

looks quite similar to the stats of tf2lobby :) which isnt a bad thing though.

somebody hasn’t read the op.

Waster

Nice work. But why are gravelpit and upward mirrored in the log viewer?

M0re

Quoted from stuntz

This is really great man, thanks for your work. I remember something like this for ETF called Agostats wich were nice but this one is far more advanced and really good looking.

agostats, best! (hall of fame terminator).

Netsky

wow, good job there, I like those little pics & dots running over the map :3

SnowiE

-9w-
-9m-

Awesome work Barncow, thanks very much for this! It even shows dropped ubers, Sarah will be pleased….

byte

Epic program mate, I’ll be using this to analyse who has sucked on my team including me :D.

Well done

Cheers

Byte

compton

cvx|

cool stuff. a bit unreadable on the first glance but i’m sure ppl will get used to it :)

Leshey

D.A
V.A.C.

awesome stuff, gj! but i found a bug i think.
http://www.tf2logs.com/logs/191
it’s a 6v6 but according to tf2logs it’s 9v3 :) as a result of that some kills are shown with the same color. plus the total time is 136 minutes long when the log viewer displays only 30. i doubt that pcw could last +2 hours so it’s probably the “total time” thingy that gone wrong.
GL with this project of yours.


Last edited by Leshey,

LikeThis

Quoted from Leshey

awesome stuff, gj! but i found a bug i think.
http://www.tf2logs.com/logs/191
it’s a 6v6 but according to tf2logs it’s 9v3 :) as a result of that some kills are shown with the same color. plus the total time is 136 minutes long when the log viewer displays only 30. i doubt that pcw could last +2 hours so it’s probably the “total time” thingy that gone wrong.
GL with this project of yours.

Yeah the log was started before the pcw so it picked up our classes when we were doing 3v3 Soap-dm warmup.

Also is there any chance you could take the steam ids from the log and fetch current steam profile names rather than the one that was used in the match?

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