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QuakeHUD (Based off Broesels)

Created 20th December 2010 @ 22:43

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Brainmaster

GoT<3
#WW

Can you make when your teammate is low on health and your cross is on him, that you can see his health in red or something like that ? It would be nice to see faster when someone is low on health..

flynn

1. I’ll look into a server timeleft label; cuz I will even use that too. The timer doesn’t really matter tbh, it doesn’t make any sense unless you are in a stalemate-bound pub. I’d love to have a timeleft on my HUD :)

2. In the next addition I hope to release multicolored HP values on the Target ID’s, even I don’t like how they are currently, lol…but I might just add the HP cross because I don’t know how to make the ID’s color coded depending on HP, but I’ll try and figure it out.

hapha

Yeah It’s a nice hud, but the text feels far too low after coming from broesels.
Really like the charge bar and % near the xhair though. gj

earthrot

Awesome looking HUD, if I didnt have my own one right now I would definitely get this one instead.

Jundeey

NMH
sisu

Good hud and i love the font. But there is something to fix: in resolution 1280×1024 the hp/ammo thingie is kinda messed up. nothing else to fix imo ;)

Thx for the HUD

tarmo-

<3 Fruit

can you make the health/ammo values go middle of the screen like broesel has? already got the health moved but ammovalue is too much of a challenge for me :P

got it like this, i want the ammocount to same level as health: https://dl.dropbox.com/u/3765879/cp_badlands0003.jpg

edit: thanks to compton, it works: https://dl.dropbox.com/u/3765879/cp_badlands0004.jpg

so https://dl.dropbox.com/u/3765879/hudlayout.res (hudlayout.res) goes to tf/scripts/
and https://dl.dropbox.com/u/3765879/HudPlayerHealth.res (hudplayerhealth.res) goes to tf/resource/ui


Last edited by tarmo-,

compton

cvx|

Quoted from tarmo-

can you make the health/ammo values go middle of the screen like broesel has? already got the health moved but ammovalue is too much of a challenge for me :P

got it like this, i want the ammocount to same level as health: https://dl.dropbox.com/u/3765879/cp_badlands0003.jpg

(the hudplayerhealth.res can be found: https://dl.dropbox.com/u/3765879/HudPlayerHealth.res )

http://dl.dropbox.com/u/829690/tf2/hudlayout.res

needs to be done in hudlayout.res

Sketch

MM

Quoted from tarmo-

edit: thanks to compton, it works: https://dl.dropbox.com/u/3765879/cp_badlands0004.jpg

want!

Lynn

⁄⁄nν

Oh, I like the HP/Ammo modification there. Might have to steal more than just the scoreboard xD

XO -

the hp and the ammo should be like broeselhud its shouldnt be at the bottom and when u are medic the % is to small make it bigger or something and in a box like most of the huds anyway good hud.

hapha

Quoted from tarmo-

got it like this, i want the ammocount to same level as health: https://dl.dropbox.com/u/3765879/cp_badlands0003.jpg

How did you get your fov that high? Can you also lower it (past default)? Been having trouble with editing and fovs lately just wondering if you know something I don’t [:


Last edited by hapha,

fisk

KiH
KiH

Quoted from flynn

1. I’ll look into a server timeleft label; cuz I will even use that too. The timer doesn’t really matter tbh, it doesn’t make any sense unless you are in a stalemate-bound pub. I’d love to have a timeleft on my HUD :)

Don’t prioritize it atleast, not really too important, as a matter of fact idk what I was thinking when I asked for it :P

CommanderX

(ETF2L Donator)
TEZC

What tarmo said. In love with the text though :D

Jundeey

NMH
sisu

My hp thingy doesn’t have the colour thingie, it isn’t going blue when buffed :o

konr

Sick. Add a black border to the damage text and ILU.

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