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Xhair problem

Created 31st March 2010 @ 19:12

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shank

vs

Quoted from dannye

[…]
i found someone http://etf2l.org/forum/user/19567/

rofl xD

Dr-GimpfeN

9g1c

Quoted from Vad

[…]
This. I made few crosshairs for myself in a custom font.
http://img2.pict.com/33/8f/d2/2781198/0/cpbadlands0074.jpg
Although it’s pain in the ass to make it exactly in the center of the screen.

pls upload

Erazed

Poo

Quoted from dannye

i found someone http://etf2l.org/forum/user/19567/

Unfortunately he’s not responding :C

SteveyJJ

CoWC

My good German friend Kona showed me how to make crosshairs, if you want one made you could ask me nicely.

http://img2.pict.com/4a/e5/2c/3412479/0/cpgravelpit0109.jpg
http://img2.pict.com/08/2f/a0/3412483/0/cpbadlands0100.jpg
http://img2.pict.com/98/b8/56/3412490/0/cpgravelpit0106.jpg
http://img2.pict.com/52/4a/18/3412485/0/cpgravelpit0108.jpg

As Vad said it’s pretty hard to line stuff up dead centre because you cant choose to sit it in the middle of two pixels, it’s one or the other. Making your own font’s seems like the way to go so I’m gonna do that next.

Rele

Numlocked, are you playing tf2 on a c64? Holy shit that game looks even uglier than mine :D

@Stevey I like the idea with the crosshair resembling the scattergun spread.


Last edited by Rele,

Erazed

Poo

Stevey could you make/upload a white version of the scattergun pellet spread pretty please?

ell

(ETF2L Donator)

Update: The hudplayerclass.res file mentioned earlier can be reduced to the one below. PlayerStatusSpyImage, if removed, causes the crosshair area to go white while disguising, so it’s left in.

//HUDPLAYERCLASS.RES
“Resource/UI/HudPlayerClass.res”
{
“HudPlayerClass”
{
“ControlName” “EditablePanel”
“fieldName” “HudPlayerClass”
“xpos” “315”
“ypos” “235”
“zpos” “7”
“wide” “10”
“tall” “10”
“visible” “1”
“enabled” “1”
}
“YAxis”
{
“ControlName” “ImagePanel”
“fieldName” “YAxis”
“xpos” “4”
“ypos” “0”
“zpos” “8”
“wide” “2”
“tall” “10”
“visible” “1”
“enabled” “1”
“fillcolor” “0 255 0 255”
}

“XAxis”
{
“ControlName” “ImagePanel”
“fieldName” “XAxis”
“xpos” “0”
“ypos” “4”
“zpos” “9”
“wide” “10”
“tall” “2”
“visible” “1”
“enabled” “1”
“fillcolor” “0 255 0 255”
}
“PlayerStatusSpyImage”
{
“ControlName” “CTFImagePanel”
“fieldName” “PlayerStatusSpyImage”
“xpos” “0”
“ypos” “0”
“zpos” “0”
“wide” “0”
“tall” “0”
“visible” “0”
“enabled” “0”
“image” “../hud/class_spyred”
“teambg_2” “../hud/class_spyred”
“teambg_3” “../hud/class_spyblue”
}
}

Also, Valve use a 640×480 grid for position and size so the custom crosshair will scale and align in awkward ways on resolutions that aren’t multiples of 640×480. Example on 1024×768: http://img213.imageshack.us/img213/182/chfail.png


Last edited by ell,

SteveyJJ

CoWC

I am still making crosshairs, so far I’ve helped a couple of people with theirs as well. If you want a custom crosshair don’t be scared to ask.

http://img2.pict.com/ea/be/ca/3415197/0/cpbadlands0006.jpg
http://img2.pict.com/cc/7d/8f/3415194/0/cpbadlands0003.jpg
http://img2.pict.com/b5/2c/84/3414644/0/cpbadlands0001.jpg
http://img2.pict.com/20/aa/c2/3415195/0/cpbadlands0004.jpg
http://img2.pict.com/cb/a6/35/3415203/0/cpbadlands0005.jpg

Atty

ORKZORKZORKZORK

Stevey is awesome!
He sure did help me out with the crosshair I was wanting for ages.
http://img80.imageshack.us/img80/4246/xhair.jpg

vitalis

Quoted from SteveyJJ

http://img2.pict.com/cb/a6/35/3415203/0/cpbadlands0005.jpg

Could you please upload that one? :)

edit: Thank you, it works perfectly =]

http://img2.pict.com/8f/ca/24/3416260/0/untitled.jpg


Last edited by vitalis,

Isai

flowerpower/

Thanks to SteveJ, I also got a new awesome xhair:

http://imgur.com/1y48x.jpg

Atty

ORKZORKZORKZORK

I edited mine a bit: http://img688.imageshack.us/img688/2553/xhair2.jpg

lork

Quoted from Atty

I edited mine a bit: http://img688.imageshack.us/img688/2553/xhair2.jpg

:(

Tappaa

Got Milk?

is this possible?
http://www.youtube.com/watch?v=m9OfIacztfg

XHunter

TIDS
\V/ »

Quoted from Tappaa

is this possible?
http://www.youtube.com/watch?v=m9OfIacztfg

It should work.
As long as theres no limitation to hud elements you can do everything (you can use 1×1 pixel squares as pixels :D).

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