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Dynamic camera

Created 19th November 2010 @ 06:14

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Orchid

|=3

There was a video on youtube i saw a while back where this guy explained how to use the dynamic camera, explaining how to position it etc. Thats where I learned it, and I wanted to send it to a buddy of mine, but I am unable to find it anywhere.
The movie was made on 2fort. He made the video of a sentry gun being built. Maybe some of you know how to find it?

dannye

cb.

youtube.com

captain bubblebeard

I think you mean smoothing.

http://www.youtube.com/watch?v=ZoJPgdM3cX8&feature=related

Orchid

|=3

Also, been having this strange problems with r_drawviewmodel. been unable to set it to 0. It usuallly didnt act up like this, i had the commands bound to buttons and it worked great, but lately it hasnt been working!

Starkie

ulti?
sniper

Quoted from Orchid

Also, been having this strange problems with r_drawviewmodel. been unable to set it to 0. It usuallly didnt act up like this, i had the commands bound to buttons and it worked great, but lately it hasnt been working!

If you record with PLDX and you have lock viewmodels on, it won’t work.
Might be that.
If not, use the command “viewmodel_fov 0”

Orchid

|=3

I rarely use pldx. I use crisses high quality cfg. Guess ill just use viewmodel_fov 0

Orchid

|=3

Cant figure it out. Both r_drawviewmodel 0 and viewmodel_fov 0 are not working.

Orchid

|=3

http://www.youtube.com/watch?v=oDSIW4AJSnw

Too much waypoints, i know. But I made this video just to show you my problem. Tried using both r_drawviewmodel 0 and viewmodel_fov 0. Both didnt work.
This was made using the PLDX tool. Could the problem be somehow related to these settings? > http://img600.imageshack.us/img600/240/89200698.jpg


Last edited by Orchid,

Steve

no offense but it’s really simple :x

options -> advanced -> draw viewmodel
uncheck it

works fine for me (even in pldx)
(r_drawviewmodel is what I used to use but it looks like valve scrapped that command?)


Last edited by Steve,

Orchid

|=3

I know its simple. i used to do it often, but thanks, ill try that!

iQue

keso

A demo will often save console commands used by the player. If you got class scripts or any other scripts that change console command values while playing these will save in the demo. This can be a bit of a bitch and rarely any useful at all, so you need to block the command from being changed. Change everything to how you like it before opening the demo and use (for example):

alias r_drawviewmodel "echo BLOCKED"

This will block the command from being changed during demo playback. You can use this for any command you like, but I recommend putting it in a seperate config file that doesn’t execute when starting the game.

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