Forum

cp_gullywash_pro

Created 13th February 2009 @ 22:02

Add A Reply Pages: « Previous 1 ... 14 15 16 ... 39 Next »

eoN^

Everytime i see this map theres more little details etc :) Just to everyone who whines about there being loads of RC’s etc i think its what has made this map great, and tbh i think its going to keep getting better :) cant wait for the final version :)

Arnold

DAKKA

some changes

http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0015.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0016.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0017.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0025.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0018.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0019.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0020.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0021.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0022.jpg
http://www.team-vale.com/demos/arnold/rc11cc/cp_gullywash_rc11c0024.jpg

*added details
*removed rock at 2nd added some different kind of cover (kinda)
*every class, including heavy, can now acces the top of cp2 from battlements
*cover added to 2nd point to reduce spamming the door while capping
*added a little tunnel with health pack at 2nd cp
*tried to make it less scout friendly although it looks like i’m having a bloody hard time
*ramp leading to top cp2 altered massively
*moved health pack and ammopack from lobby a few metres further
*lowered the main hallway leading to last cp to give more breathing room
*added a ramp to the little height advantage on mid so every class can easily move around instead of just the scout
*scouts can no longer jump on bridge (mid) from the rocky bit in ground
*that’s about it
*oh, and i made something weird kudos to those that can find it

known issues

*something with the dirt road i really cba recompiling for that stupid shadow

DOWNLOAD:
http://www.team-vale.com/demos/arnold/cp_gullywash_rc11c.zip

Fisshu

infs
[FB]

I like playing this map during pickup games, changes look good.

May I ask why you have a k^m poster inside the base near second points? :p

Arnold

DAKKA

i have no idea why, glad you asked. i guess i just pasted some random poster to fill up some empty space but i’ll remove it since it doesn’t make sense.

There is another poster that makes no sense whatsoever tho. It’s hard to spot.

cheee

fa»
[SpA]

1*cover added to 2nd point to reduce spamming the door while capping
2*added a little tunnel with health pack at 2nd cp
3*scouts can no longer jump on bridge (mid) from the rocky bit in ground

again some good changes, but I wanna go on 3 points:
1 oh yeah!!!
2 its very dark there and not really necessary at all imo
3 what do you mean? I made a pic.
http://yfrog.com/0kmidjumpgullyj
you still can do the black jump, only the red is impossible (not like rc10)

Arnold

DAKKA

we’ll see if the little tunnel plays better or not

you can still do the black jump but since it’s not really that good cause you can’t change direction and you have to slide up i decided not te remove it.

the red jump was the biggest problem as far as scouts on mid go

eoN^

the red jump was the biggest problem as far as scouts on mid go

Lies its just as easy to jump on the wooden cover bit and then onto point.

Arnold

DAKKA

well that’s not really a problem since that requires you to run all the way back and you are more exposed when doing so, the extra jump from the ground was just too much.

eoN^

well that’s not really a problem since that requires you to run all the way back and you are more exposed when doing so, the extra jump from the ground was just too much.

True, it also takes you to the enemys side :D

Fisshu

infs
[FB]

i have no idea why, glad you asked. i guess i just pasted some random poster to fill up some empty space but i’ll remove it since it doesn’t make sense.

There is another poster that makes no sense whatsoever tho. It’s hard to spot.

don’t feel like you have to replace it, i saw it and it made me chuckle. don’t know how you came across it though lol :p KEEP IT IN!

Arjeni

Needs more rcs

Arnold

DAKKA

thanks for bumping my topic with your very interesting comment which i have never heard before.

Largos^

PRO

And thank YOU for getting my hopes up for a new RC, Arnold

:D

Arnold

DAKKA

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_gullywash_rc120000.jpg?t=1252168819
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_gullywash_rc120003.jpg?t=1252168822
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_gullywash_rc120009.jpg?t=1252168824
http://i344.photobucket.com/albums/p330/Arnoldtf/cp_gullywash_rc120005.jpg?t=1252168825

M0re

i really disliked that wall when you come out from lobby, othen than that the bigger lobby was great. Dunno why you’ve changed deck so much, it was already working.

*edit

also I liked how you changed middle for easier to move around, makes big diffrence for medic to be able to move around easily.

Add A Reply Pages: « Previous 1 ... 14 15 16 ... 39 Next »