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koth_pro_viaduct_rc4

Created 9th January 2012 @ 15:12

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beach

[DA]
[DA]

no more race to red team for the rock advantage :p

quintosh

wL.

.


Last edited by quintosh,

quintosh

wL.

new version of rc4
http://puu.sh/3tBuR.bsp
fakkelmirror: http://fakkelbrigade.eu/maps/koth_pro_viaduct_rc4.bsp.bz2

updates: – can’t stand on the wooden beams in the middle house anymore http://puu.sh/3tBNg.jpg
– wooden beam to stand on near spawn got removed http://i.imgur.com/dHbpwn7.jpg
– teleporter exploit in spawn fixed
– performance improvement


Last edited by quintosh,

Asaaj

Aww no more teleporter in spawn shenanigans

CanFo

(Legend)
[HA]
#T4F

I’ve been told there are two versions of the map with the same filename floating around.
I have updated the link at ETF2L to the correct version now.

AnimaL

Quoted from CanFo

I’ve been told there are two versions of the map with the same filename floating around.
I have updated the link at ETF2L to the correct version now.

where is this correct version from

CanFo

(Legend)
[HA]
#T4F

Apparently, the map maker created two versions within half an hour with the same file name.

AnimaL

well everyone who used FB to download has wrong version then

CanFo

(Legend)
[HA]
#T4F

I actually got this version from the FB server. I am not sure at what point Arie updated it, however. It had the wrong version for a while too, I believe.

quell

UbeR |

pretty sure the correct versions can be found here
http://teamfortress.tv/forum/thread/9945/1

links to fb and etf2l both fine as of yesterday at least

i personally think it shouldnt be so easy for people to get on the cliff


Last edited by quell,

yo
I managed making the map with fubar (though he made all the mapchanges because I’m useless :D)

the smaller filesize version of the map is the real version – we released a new version under the same suffix because it was only like 30mins later and we expected nobody to have the old version except the ~4 people I showed – but then of course kkaltuu uploaded it to etf2l/FB servers so the old version of the map spread a bit

#fuckkkaltuu :D

few other things

• 5-10% fps improvement (some claiming 15%)

• the map is exactly mirrored – except for some very minor long-range-prop-rendering crap, the map cannot have any team biases

kKaltUu

UbeR |
-chess-

woah, assumptions thrown all around. I feel attacked :O

unu

Quoted from kKaltUu

woah, assumptions thrown all around. I feel attacked :O

#fuckkkaltuu

(pls don’t ban me)


Last edited by unu,

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