Forum

cp_croissant (final)

Created 8th August 2011 @ 02:04

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Genmix

bobs

Really like the changes!
It’s looking better and better.
Opening up the small circular room with the half-HP medpack was a good idea because that was a deathtrap :P

Wacked

coming along nicely. Like the way you’ve opened it out near the saw.

And YES at the last point, even though I miss the boxes on it.

Now fix some of the spots where you’re not suppoused to be sitting. I do believe Linus showed screenshots of a few.

songran

skeej

(ETF2L Donator)
UbeR |
Fe |

The new last point looks like an awesome improvement… Shame that people don’t wanna try this, I guess people are afraid of being confused by the symmetrical design. Admittedly, it does kinda suck that you can’t talk about “left” and “right” in a global sense. A minor issue, at most.

I’d vote this map over many other 5cp maps… snake, obscure, bazillion, foundry… This looks way more promising than those maps. I hope you keep finetuning and promoting it and mabye we’ll see a super-polished version in S12?

WARHURYEAH

GlueEater

Really wanted to play this :(

Wacked

So did I.

Permzilla

(Legend)
(☞゚ヮ゚)☞
WiK?

Really wanted this in the map pool.

Quoted from skeej

I’d vote this map over many other 5cp maps… snake, obscure, bazillion, foundry… This looks way more promising than those maps. I hope you keep finetuning and promoting it and mabye we’ll see a super-polished version in S12?

Wolf :D

PStM
DStS

Quoted from skeej

I’d vote this map over many other 5cp maps… snake, obscure, bazillion, foundry… This looks way more promising than those maps. I hope you keep finetuning and promoting it and mabye we’ll see a super-polished version in S12?

Arnold

DAKKA

Thanks for the support guys it’s unfortunate that the map doesn’t get played as much as I would like it to so I can improve but I’ll keep developing so hopefully it’ll gain some more popularity when season12 approaches, I’ll work on the clipping next but keep in mind that some slanted walls can’t be clipped properly because of the way the engine handles slanted walls.

As always any demo’s of matches on croissant are highly appreciated.

Arnold

DAKKA

choked up the map a bit, making demoman less powerful hopefully without changing the pace of the map too much.
Screenshots of changes below

http://i.imgur.com/Ieh4V.jpg
http://i.imgur.com/MSAhP.jpg
http://i.imgur.com/nEkYf.jpg
http://i.imgur.com/VxHlE.jpg
http://i.imgur.com/ew375.jpg
http://i.imgur.com/vfCWx.jpg

download
———–
http://doublejump.eu/cp_croissant_b11.bsp.bz2
http://forums.tf2maps.net/downloads.php?do=file&id=4645&act=down


Last edited by Arnold,

atmo

mirror http://doublejump.eu/cp_croissant_b11.bsp.bz2

looks
good

Arnold

DAKKA

Thanks for mirror atmo :)

atmo

yeah my apache install is a bit wonky right now so the link probably doesn’t work, fixing it atm

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