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cp_grack [b13]

Created 22nd December 2010 @ 07:13

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Mark

Phase

Then you’ll love cp_bazillion

Vince

BiG

b1:
-fixed cp logic of mid (timer resetting to 10 minutes)
-made a few areas more interesting
-some detailing etc.

DL:
http://dl.dropbox.com/u/2361111/cp_grack_b1.bsp.bz2

New pics:
Overview:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10004.jpg
Mid:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10003.jpg
2nd:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10001.jpg
Last:
http://forums.tf2maps.net/geek/gars/images/5/8/2/8/cp_grack_b10000.jpg

Vince

BiG

b2:
-replaced stone arc with a sleeker wooden ramp
-new small heath+ammo pack on that wooden ramp
-small ammo in bottom lobby is now medium ammo, medium ammo at house removed
-started optimizing
-fixed an exploit allowing players to leave the map


Last edited by Vince,

Chaos

BAT

dear vince,

In the next version of grack, please unclip the the part of the map I talked about so I can jump more freely around mid

ktnxbai

JustMoose

.:ne:.

Good layout but it would be nice if it looked like you didnt blow it out your ass. :P
inb4OMGITSONLYINBETABLAHBLAHBLAH

Vince

BiG

For all I care it could be completely in orange and grey dev textures.

Chaos

BAT

don’t play test it
it’s shit

Vince

BiG

b3:
-made map less shit

DL:
http://dl.dropbox.com/u/2361111/cp_grack_b3.bsp.bz2

lolage

TSPAG

I wanna play it noaaaaaaaaw

lucifer

last point is way too open…

Vince

BiG

Reasons why that is bad and proposed changes? I don’t even agree that it is too open though.

lucifer

i didint mean too open but more like too simple

lolage

TSPAG

Quoted from lucifer

i didint mean too open but more like too simple

open!=simple

imo its fine, its in beta so atm its going to look simple.

lork

i just downloaded and looks promising. Middle point is weird as fuck :D

sKaz

KP

map is a bit wide open i guess (from pics) but is very empty imo..
still design looks cool :P

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