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Custom HUDs and Hit sounds

Created 9th October 2010 @ 11:06

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Jonny

Which huds and hit sounds do you recommend? Mainly for comp, but public play too.

Broesel’s due to it being the most updated.
Default hit sounds.

octochris

(0v0)

broeselhud, q3 hitsound.

Sketch

MM

broesels + default hitsounds
(custom hitsounds are unreliable.)

octochris

(0v0)

Quoted from Sketch

custom hitsounds are unreliable

they aren’t if you preload them properly and don’t join through friends without launching the game first.

q3 hitsound or die.

Morphine

(Cat Enthusiast)
一一═デ︻

preload? sorry to hijack but I would like to know what makes hitsounds work :>

octochris

(0v0)

Quoted from Morphine

preload? sorry to hijack but I would like to know what makes hitsounds work :>

put the following in your autoexec (this is specifically for my quake sound, change filename accordingly)

tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "140"
tf_dingaling_pitchmindmg "80"
tf_dingaling_volume "0.65"
tf_dingaling_wav_override "quake.wav"
play "quake.wav"

the play command specifically preloads it prior to gameplay by, as it says on the tin, playing it.

dr.Justice

≧◡≦

Quoted from octochris

[…]

put the following in your autoexec (this is specifically for my quake sound, change filename accordingly)

tf_dingalingaling "1"
tf_dingaling_pitchmaxdmg "140"
tf_dingaling_pitchmindmg "80"
tf_dingaling_volume "0.65"
tf_dingaling_wav_override "quake.wav"
play "quake.wav"

the play command specifically preloads it prior to gameplay by, as it says on the tin, playing it.

+play yourhitsound.wav in your launch options and it never fails

octochris

(0v0)

Quoted from dr.Justice

[…]

+play yourhitsound.wav in your launch options and it never fails

It has the same effect. Both commands in the launch options and those in the autoexec are executed at the same point.

Sketch

MM

thats what i had… didnt work also depends on server settings. some servers just dont let you do it.

Jonny

off topic from the actually thread but, and cheers for the replies. in umpteen frag videos the sticky bombs have trails (team coloured), any idea where to get those from. Also, skyboxes. Is there any good ones out there? (most maps)

Lj

pH.

Quoted from Jonny

off topic from the actually thread but, and cheers for the replies. in umpteen frag videos the sticky bombs have trails (team coloured), any idea where to get those from. Also, skyboxes. Is there any good ones out there? (most maps)

Well the trails on stickies are custom particles that can only be used through demos (as far as I know)

Biohazard

IDK

Quoted from octochris

[…]
q3 hitsound or die.

+1

And yeah broeselhud is the way to go (all the usless a.k.a. “lets put it there to make screen less visible” stuff removed)

dr.Justice

≧◡≦

Quoted from octochris

[…]

It has the same effect. Both commands in the launch options and those in the autoexec are executed at the same point.

Didn’t work for me until I put it into my launch options

nifty!

-HH²-
Gm|

GMANG HUD + Q3 HITSOUNDS FTW!!!

http://code.google.com/p/gmang-tf2hud/

+

tf_dingalingaling “1”
tf_dingaling_pitchmaxdmg “65”
tf_dingaling_pitchmindmg “185”
tf_dingaling_volume “0.85”
tf_dingaling_wav_override “quake.wav”
play “quake.wav”

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