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[HUD] rad's HUD

Created 14th May 2012 @ 20:53

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atmo

Does the TF2 HUD actually use outlining or just a duplicated version that’s scaled up?

rads

Quoted from atmo

Does the TF2 HUD actually use outlining or just a duplicated version that’s scaled up?

it outlines the font

in my hud im using a two different characters in my custom xhair font for the curved crosshairs, so the problems with the inbuilt tf2 outlining aren’t there

rads

UPDATE~~~~

– fixed charge bar positioning for various stuff (sniper bow/jarate clash, demoman charge)
– added labels to item effect meter bars
– added new styles for deathnotices (http://i.imgur.com/kfpVP.jpg)
—- to use, go into hudlayout.res, remove //’s from whichever style you want and either delete/add //’s to the other style
—- stock tf2 hud style enabled by default
– cleaned up some other stuff that you won’t notice

http://radshud.googlecode.com/files/rads%20hud%20v1.08.zip

rads

update 28/6/2012
– fixed flag panel for doomsday
– changed bits where i used tfthinlineborder to color_panel_brown instead
– changed the no avatar 6v6 scoreboard to make it neater/smaller

download:
http://radshud.googlecode.com/files/rads%20hud%20v1.09.zip

rads

rads hud v1.10
— FIXED HUD FOR MANN VS MACHINE
— added MvM button to main menu
— delete or rename scoreboard.res when playing mvm, im not going to be making a separate one
— disabled crosshairs and custom scoreboards by default, choose crosshairs in scriptshudlayout.res, and scoreboards in resourceui
— fixed demoman sticky numbers

http://radshud.googlecode.com/files/rads%20hud%20v1.10.zip

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