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Demoman vs Soldier update

Created 15th December 2009 @ 06:17

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skinnie

TCM

errrmm combat text ??? http://img7.imageshack.us/img7/4469/hawtb.jpg

wtf are they thinking

hykleri

yea… its a bit wtf

FADe

hud_medicautocallers “1/0”
hud_medicautocallersthreshold “%.%”
hud_medichealtargetmarker “1/0”
hud_combattext “1/0”

are the useful new commands

m0re cfg/hud needs an update. get a few hud issues and I see weird stuff with player models after I kill people


Last edited by FADe,

uvio

YAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYY!!!


Scout
* The Sandman now only stuns on a max range hit (when you hear the cheering)
* All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Buuuuuuhhh!


Last edited by uvio,

saiboat

combattext = world of warcraft :D
why dont you guys like it? havent played yet as im trying to update rats server :&

RaCio

GoT²

Sandman changes are actually nice. I would have preferred a flashbang mechanism, but w/e.


Last edited by RaCio,

cheee

fa»
[SpA]

Soldier won?
Propaganda


Last edited by cheee,

Redah

Can someone post the full changelog for those who can’t play right now :p

edit: thx Racio


Last edited by Redah,

RaCio

GoT²

December 17, 2009 - Team Fortress 2 Update Released

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

New Content

Added new control point map Gorge
Added new capture the flag map Double Cross
Added item crafting
Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
Added headshot death animations
Added more backstab animations

Soldier
Added 35 new Soldier achievements
Added 4 new Soldier items
Added new Soldier Domination lines

Demoman
Added 35 new Demoman achievements
Added 3 new Demoman items
Added new Demoman Domination lines

Spy
Now pretends to be carrying the weapons & wearables of the target he's disguised as
Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat

Scout
The Sandman now only stuns on a max range hit (when you hear the cheering)
All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Minor changes
Added new options to the Multiplayer->Advanced dialog:
Combat text, which displays damage amounts you do to enemies.
Medic auto caller, which automatically shows you nearby friends at low health.
Heal target marker, which better highlights the target your medigun is locked onto.
Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
Fixed being able to affect friendly pipes with airblast (they would unstick)
Added recharge sound to abilities with a recharge bar
Fixed attachable wearables not staying on ragdolls
Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
Added jiggle bones for Pyro's chicken hat
Added 2 new game startup songs
Community Mapmaker requests
Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)

And the new maps: http://www.teamfortress.com/war/maps/
2 cp gravelpit style <3
new ctf map


Last edited by RaCio,

solly melee: fucking win.

STATS ON DIRECT HIT PLEASE

Fragga

FRAGGA`s
RIP

TDH is pure awesomeness, rewarding players who are good at aiming – very little splash damage, you really do have to be direct with it – I think we could see good soldiers starting to “influence” games now

Pickaxe is just amazing, it’s exactly what the soldier needed, to either escape quicky or fight back – brilliant idea.


Last edited by Fragga,

Also, the damage display is the best thing to ever happen to this game.
Now if you’ll excuse me, I have demos to airshot.

Spary

Cool, Demoman weapons are pure garbage, the Eyelander does 65 damage all the time, can crit only when you have the Targe, and guess what! the crit does 88 damage! WOOPY WHAT WERE THEY THINKING giving an achievement to decapitate 5 people in one crit when it does only 88 damage?

Jewan

.jpg
NEET

The achievement doesn’t mean you gotta kill 5 people simultaneously. That would be a bit ridiculous. It means you gotta do it do 5 dudes.

edit:
Also having tried out the DH it kinda fucks up turris completely. Not saying that it will screw up the actual game, but turris is stupid with the DH, because even awful players like myself can just shoot any jumper out of the sky again and again and again until it’s capped. Just sayin it’s a shame cos turris was fun sometimes.
Overall tho it’s a cool weapon, it’s just annoying that it sounds like a toy, like the ambassador.


Last edited by Jewan,

kaidus

7
WiK?

So play with rocket launcher? : p

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