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Update

Created 23rd June 2009 @ 23:53

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tesco

mrp.

Added an option to the advanced multiplayer menu to select left or right handed view models

Fixed a bug where a fake Spy hand would appear on the screen of other players

Increased the Cloak and Dagger regeneration rate slightly

The Dead Ringer’s cloak meter can now be regenerated from ammo sources

The Ambassador now only crits when fully accurate and no longer penetrates enemies

http://store.steampowered.com/news/2610/

Just hope people wont be able to toggle left-/right-handedness with a keybind while connected, would be rather lame having to do that too just to not be at a disadvantage.

Darn

rockit like

im so gonna do that script! Will take some time to get used to it thou :/

Why would you wanna do a script like that? just pick either way and get used to it

Koeitje

AUTOBOTS

Why would you wanna do a script like that? just pick either way and get used to it

Corners

Grem

rEJ
TG

Anyone havin trouble updating with windows 7?

RaCio

GoT²

cl_flipviewmodels 1
and it’s instant

Qun

GoT<3

bind “x” “incrementvar cl_flipviewmodels 0 1 1”

tesco

mrp.

@Grem

it’s fine for me (win7 x64)

RaCio

GoT²

Just found this one

bind mouse2 “+rightrocket”
alias +rightrocket “cl_flipviewmodels 0; +attack”
alias -rightrocket “-attack”

bind mouse1 “+leftrocket”
alias +leftrocket “cl_flipviewmodels 1; +attack”
alias -leftrocket “-attack”

berg

i got one bound to move keys (a,d)

Ypsy

Just tested it and seemingly it only changes the model and nothing else. The demos nades were still coming out of the right. So when I stood in front of a wall, aiming at it just so the nades were still flying around the right corner next to it and changed the cvar , they didn’t collide with the wall but still went around the corner.

RaCio

GoT²

Dont use the incrementvar script mentioned above. It doesn’t work.
When you put the commands in manually the rockets do come out from the left.

EDIT:
alias togglemodel tmon
alias tmon “cl_flipviewmodels 0;alias togglemodel tmoff”
alias tmoff “cl_flipviewmodels 1;alias togglemodel tmon”
bind i togglemodel

kaidus

7
WiK?

They changed the viewmodel not the point of entry.

berg

check rockets, it works as it should

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