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Interp 'exploit'?

Created 28th May 2013 @ 13:03

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winterz

(è_é)

Like a give a shit about some snipers hitting more shots than they are supposed to.
Give me my interp_ratio back, valve!

edit: Is it possible to make a script that makes you join spectator for a split second whenever you change class?


Last edited by winterz,

MARIANO

TF2 update coming:

http://pastebin.com/H6F5wqjw

– Updated the network interpolation and update convars so they can be changed when dead

Freddy

Quoted from MARIANO

TF2 update coming:

http://pastebin.com/H6F5wqjw

[…]

Still retarded and inconvenient, but at least better than before.

KillAri

Don’t do that winterz, it’s a bad idea.

Asskicker

GoT<3
HoT<3

Quoted from MARIANO

TF2 update coming:

http://pastebin.com/H6F5wqjw

[…]

Does that mean that class scripts for interp work again?

KillAri

It depend your script. If it’s a weapon script where you got dif int , it will not work, if it’s only about class, i don’t know if when you change class it work.

Freddy

Quoted from KillAri

It depend your script. If it’s a weapon script where you got dif int , it will not work, if it’s only about class, i don’t know if when you change class it work.

Nope, class scripts don’t work, since the game loads them when you respawn, and when you respawn you obviously aren’t dead anymore. You’re have to change it while you’re dead.

arD

-[S2L]

You can make a script that changes the interp and class.
like: bind kp_end “cl_interp xxx; changeclass scout

MARIANO

You can also use manual interp adjuster:

bind "]" "incrementvar cl_interp .01 .1 .005"
bind "[" "incrementvar cl_interp .01 .1 -.005"

Asskicker

GoT<3
HoT<3

Updated the network interpolation and update convars so they can be changed immediately after changing class and respawning. This allows the automatically executed [classname].cfg files to update the values.

Yay Valve <3

beach

[DA]
[DA]

Quoted from Asskicker

[…]

Yay Valve <3

mrwhizz

PRAISE GABEN

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