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IPZ needs gfx help: Weird bug

Created 30th April 2013 @ 02:35

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IPZIE

SUAVE

For a couple of weeks I am getting these weird graphical glitches in TF2 and no other game. Some objects in the map would be invisible when I am far away from there and then go transparent to clearly visible by going closer. Here are some examples

look at the wood pile:
http://steamcommunity.com/sharedfiles/filedetails/?id=142251036
http://steamcommunity.com/sharedfiles/filedetails/?id=142251100
http://steamcommunity.com/sharedfiles/filedetails/?id=142251158

or
the chimney:
http://steamcommunity.com/sharedfiles/filedetails/?id=142251230
http://steamcommunity.com/sharedfiles/filedetails/?id=142251218
http://steamcommunity.com/sharedfiles/filedetails/?id=142251205

My start up properties:
-dxlevel 81 -full -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd -freq 120

My specs:
http://i.imgur.com/NqmoWVW.jpg RAM etc
http://i.imgur.com/nqN8IkW.jpg Gfx

all drivers are up to date and so far i didnt find any other forum posts on etf2l nor on tf.tv about this :) It´s not a gamebreaking bug but it always gives me the feeling something isnt right about my game. I also dont use any gamechanging plugins and like i said this happened also before steampipe. If you could help me with this you get much ♥ and a free hat!!!

update also tried to mess arround with dxlevels, maybe someone keen on that would be so kind and finally punch some sense into me :D


Last edited by IPZIE,

MightyMe

UbeR |

I have the same when i play on laptop, I think it’s because of these 2 things i have in my autoexec.cfg:
lod_transitiondist 0
cl_detaildist 1
cl_detailfade 0

You can even see the person standing behind the object http://imgur.com/QaaV9N1
This never happens online though, only offline or when playing demos and sv_cheats is set to 1

MARIANO

Add these cvars to your config:

mat_forceaniso 16
mat_trilinear 1

atmo

r_propsmaxdist

IPZIE

SUAVE

unchanged so far :`(

Spike Himself

TC

Does this happen using the dx9frames config as well (and ofc. changing your startup options accordingly)?

Casual

prtyboiz
T⑨

Isn’t this working as intended? I imagine fps configs reduce the max distance stuff should be rendered (and the game makes a smooth transition with transparency).

stuntz

Yeah this is just the way source engine works :o its not your problem, its how the maps are made you have them divided in segments so that you dont render everything at the same time, just make the rendering distance bigger as suggested above ^^

edit: try “cl_detaildist 12000”


Last edited by stuntz,

IPZIE

SUAVE

tried dx9 and also those ^ commands and its still not fixed , mehmeh

Limp.

EPA

Not sure if trolling or genuinely retarded person.

Mark

Phase

lol you absolute retard :D

IPZIE

SUAVE

mh? ok well maybe im retarded but i can´t seem to fix it, also that means i can see all your stickytraps errywhere mark so watch out!


Last edited by IPZIE,

frixx

LG

oh lol what a cry baby

Limp.

EPA

There is nothing to fix you see, its ment to be like that.
Though f it didnt happen to you before it’s most like due some performance/optimization fix or if you have changed your gpu settings might be related to that.

Mark

Phase

Quoted from IPZIE

mh? ok well maybe im retarded but i can´t seem to fix it, also that means i can see all your stickytraps errywhere mark so watch out!

It’s like that for everyone – props fade out based on distance from them, and the distances are set individually for each prop in the map file

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