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[DISCONTINUED] Link-M0re Square HUD

Created 10th January 2011 @ 03:14

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LaMqTa

fenneks

Quoted from ell

More pics (lowres and undetailed this time):

win_panel http://i1199.photobucket.com/albums/aa461/linkred/win_panel.png
new_tourney_panel http://i1199.photobucket.com/albums/aa461/linkred/tourney_ready.png
new_team_menu http://i1199.photobucket.com/albums/aa461/linkred/team_menu.png
scoreboard_not_installed_screen http://i1199.photobucket.com/albums/aa461/linkred/scoreboard_not_installed-1.png
respawn_timer(the number 8) http://i1199.photobucket.com/albums/aa461/linkred/respawn_timer.png
ddos_guy http://i1199.photobucket.com/albums/aa461/linkred/ddos_guy_never_sleeps.png

Very nice!!

boomer

How is a sticky counter unnecessary? If I lay a trap, I need to know if the stickies are getting destroyed

Wiiking

Quoted from boomer

How is a sticky counter unnecessary? If I lay a trap, I need to know if the stickies are getting destroyed

me agrees

Bonkers

Quoted from Wiiking

[…]

me agrees

Steve

Quoted from Wiiking

[…]

me agrees

chuckman

GIVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE IT TOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

revanxp

Is there any way to try the beta/be a beta tester?

ell

(ETF2L Donator)

Quoted from boomer

If I lay a trap, I need to know if the stickies are getting destroyed

Quoted from Wiiking

me agrees

Quoted from Bonkers

me agrees

Quoted from Steve

me agrees

http://i1199.photobucket.com/albums/aa461/linkred/seenging_diggitsz.png

ell

(ETF2L Donator)

Beta Manual:
http://squarehud.googlecode.com/files/Square%20HUD.pdf
Known errors: M0re’s name missing an “ä”(gotta find the right Latex package), Broesel’s real name unknown.

We quite possibly have the final version ready, only doing some last minute tests to make sure everything is in order. Expect a release soon.

Nor

rda

GIVE IT NOW!

slate

(ETF2L Donator)
AMG

Quoted from

3. Set these variables in your confi g:
cl minmode 0
cl crosshair scale 1

With the work pre-coding and gathering information and what not, I don’t get why you would make it dependent on minmode 0, I mean judging by all your screenshots you’re not going to have anything change, when switching between modes.

(switching between pub and 6v6 scoreboard via minmode-cvar is the best invention since sliced bread.)

Orchid

|=3

DO WANT LOLOLOL

for science

Quoted from ell

M0re’s name missing an “ä”(gotta find the right Latex package), Broesel’s real name unknown.

Standard LaTeX2E symbol:
\”{a}
If that is what you meant.

ell

(ETF2L Donator)

Quoted from slate

[…]

With the work pre-coding and gathering information and what not, I don’t get why you would make it dependent on minmode 0, I mean judging by all your screenshots you’re not going to have anything change, when switching between modes.

(switching between pub and 6v6 scoreboard via minmode-cvar is the best invention since sliced bread.)

Just a precaution, the main thing was to get a stabil version out there asap. The hud was tested using minmode 0, so it’s just to be more certain that there isn’t something that we didn’t edit that will interfere with what we did. Just as you said, we don’t have a switching feature making use of minmode 0 atm but a pub scoreboard is what we planned.

Quoted from for science

[…]
Standard LaTeX2E symbol:
“{a}
If that is what you meant.

Yes, that did the trick, ty.

Does anyone have experience with playing the game in windowed mode and how direct input helps with the issue of the cursor showing up outside the game area? I heard somewhere that direct imput helps with this. Should I give it a mention in the windowed mode section?

ell

(ETF2L Donator)

Quoted from ell

[…]
Does anyone have experience with playing the game in windowed mode and how direct input helps with the issue of the cursor showing up outside the game area? I heard somewhere that direct imput helps with this. Should I give it a mention in the windowed mode section?

How come Chris hasn’t found this yet? Direct him here, people.

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