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Season 33: Premiership Qualifiers, Rule Updates

Date May 25, 2019

Season 33: Premiership Qualifiers

We’ve received a total of 9 applications for Premiership this season with 6 of them receiving a direct placement in Premiership, for both retaining their spot from Season 32 and getting directly invited. This will result in 3 teams playing through the Qualifiers in a single-elimination stage, with 2 teams playing from a higher seed and 1 team playing from a lower seed. Winners of these matches will receive a spot in Premiership for Season 33.

The following 6 teams will automatically get a spot into Premiership.

While these 3 will be battling it out for the remaining 2 spots.

European CHILLWAGON will be playing against France Generation karnax first in a BO3 match, the winner will receive a spot in Premiership while the losing team will be playing a BO3 match afterwards against Japan goonsquad for the remaining Premiership spot. The losing team of this match will be playing in Division 1. All teams have until 2nd of June to make sure both matches have been played.

Rule Updates

We will also be releasing a couple of fixes to some already existing rules, a thank you from us to whoever pointed these things out!

First off, we’re fixing a small issue with the newly modified Golden Cap rule, where if neither team has the middle point in control due to any possible round resets they must start a second Golden Cap with the first team to capture the middle point winning it.

4.1.3 Golden Cap: Decider round in case of a draw

If the score is tied after the timelimit has been reached, a decider round (golden cap) will have to be played. The golden cap will be played with winlimit 1 and timelimit 15, if neither of the teams manage to get a round in this time then the team to hold middle point will win the golden cap. The winner of a map that ended with a golden cap round gets 2 points, the loser gets 1 point. If the map timer runs out during the golden cap when neither team is controlling the middle point, teams must play a second golden cap round. Whoever captures the middle point first is then declared the winner.

Secondly we want to clarify what exactly counts to us as a valid status screenshot, due to the SteamID Parser bot on the site having been in effect since early 2009, before the OSX and Linux versions of the game were out and due to how it’s fixed to support only a specific font, Lucida Console, which is present by default in the Windows version of Team Fortress 2. This rule change will not change the way how SteamID/Status screenshots are taken and read, but more so make it specific on what is required to be done for the screenshots to be read by the bot.

3.2 Status & Scoreboard screenshots required

One member of each team has to take a status screenshot before a match is starting and after every player switch. A screenshot of the final score has to be taken at the end of every map/round. Please note that a scoreboard screenshot is not sufficient for all attack/defense maps as it does not show the winner – the screenshot explicitly declaring one team to be the winner is required instead. Screenshots can be uploaded while submitting the result or by either team leader at a later date.

If any map screenshots are missing after the match’s result deadline, and the result has not been verified by the teams, both teams will receive a minor warning. Missing status screenshots will be punished with a minor warning even if the teams verify the result. The second violation of this rule will be punished with a major warning.

For the screenshots to be readable by the SteamID parser bot, the screenshots are required to be taken on the Windows version of Team Fortress 2 with the default console font, Lucida Console, in use. Custom HUDs can potentially have different console fonts that cannot be read even when used on Windows OS, we recommend teams and players to ensure that the font required will be the same as Team Fortress 2 has by default. OSX and Linux versions have a different console font in use by default which cannot be parsed by the bot, therefore we recommend teams to have at least a single player running the Windows version of Team Fortress 2 to take the screenshots.

Warnings for missing screenshots can be removed by providing the missing screenshot and contacting an admin afterwards.


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Highlander Nations Cup #6: Captain Applications

Date May 22, 2019

Highlander Nations Cup #6: Captain Applications

This is an update to show you which countries have had captains apply so far and which have had none. In case you are contemplating to apply yourself. So far we have received applications from the following 25 countries:

  • Algeria
  • Belgium
  • Czech Republic
  • Denmark
  • England
  • Estonia
  • Finland
  • France
  • Germany
  • Greece
  • Hungary
  • Ireland
  • Israel
  • Italy
  • Lithuania
  • Netherlands
  • Norway
  • Peru
  • Poland
  • Portugal
  • Russia
  • Scotland
  • Turkey
  • Ukraine
  • United States of America

Teams that played in previous Nations Cups that have not had a captain apply yet:

  • Austria
  • Belarus
  • Bulgaria
  • Canada
  • Croatia
  • Georgia
  • Iceland
  • Latvia
  • Kazakhstan
  • Luxembourg
  • Romania
  • Slovak Republic
  • Slovenia
  • Spain
  • Sweden
  • Switzerland
  • United Arab Emirates
  • Wales

That’s a potential of 17 additional teams. Keep in mind though, that we only have room to accommodate a total of 32 teams, therefore as always, first come, first served!

In case you have missed the announcement of the cup, we encourage you to take a look at the post we have made with all necessary details!

Edit: Updated with teams that have applied as of 23rd of May.


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Season 33: Map Pool and Rotation revealed!

Date May 21, 2019

Map Pool

The map pool for Season 33 will consist of the same maps played in the previous season, with cp_prolands making a comeback with the rc2t version, featured at Copenhagen Games 2019! Alongside that we have chosen cp_metalworks as the final addition to the map pool! Also koth_product has received an update and will be using the rcx version from now on.

However with this many maps in the rotation it forces some maps to be played only once in the season, with majority of them still getting played twice as usual.

Map Pool

1 Addition to the map pool for S33
2 Updated map version

Map Rotation

 

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Announcing Season 33!

Date May 18, 2019


Banner by soda

Welcome to our 33rd Season of 6v6 Gaming!

We hope you’ve had an enjoyable Preseason Cup so far! Without further ado, we are very happy to be able to announce that our signups are open right now until the 31st of May 21:00 CEST!

>>>> Sign up now! <<<<

Sponsorship

That said, we are also looking for additional sponsors that would like to chip into Season 33. If you are interested or know a company, an organization or an individual who is, do not hesitate to contact any staff member or send an email to [email protected]!

Season Schedule

  • Signups: May 18th – May 31st, 21:00 CEST (Premiership signups will close early, on May 24th at 21:00 CEST)
  • Publishing of Provisional Divisions: June 1st
  • Publishing of Final Divisions: June 2nd
  • Premiership Qualifiers: May 26th – June 2nd
  • Main Season: June 2nd – July 19th (Roster Lock will be active starting from July 14th, 00:00 CEST)
  • Playoffs: July 21st – August 11th
  • Premiership Finals: August 4th

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Highlander Season 18: Award polls!

Date May 18, 2019

Vote for who you think was the best at their respective role!

These polls are going to be live until Saturday, 25th May 21:00 CEST!

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