Forum

[HUD] broeselhud // version 2.9

Created 25th July 2010 @ 20:56

Add A Reply Pages: « Previous 1 ... 69 70 71 ... 73 Next »

clip

ist doof

Quoted from feeling

The installer broke with Steampipe, won’t be updated for now.

ok thanks

broesel

LAME

http://steamcommunity.com/groups/broeselhud#announcements/detail/2180020412911029782

broesel

LAME

version 2.7 is out!

download: http://code.google.com/p/broeselhud/downloads/detail?name=broeselhud%202.7-.zip

changelog:

– made the Batman crosshair easily usable by adding it to hudlayout.res
– fixed the main menu notifications
– fixed the oldschool TargetID HP value not being vertically centered
– made the border of the chatbox thinner
– fixed the shadow-fix (prev. Low-Res) HP file not using the correct font
– the alternative HP file now also fixes the shadow on high resolutions
– updated clientscheme.res
– accurately centered the winpanel
– updated the Readme file
– fixed the vote HUD (removed the kick reason selector)


Last edited by broesel,

feeling

ist doof

Minor suggestion for future versions: Backpack page switching with A&D. Very useful for people who move stuff around in their backpacks.

Extract resource/ui/econ/BackpackPanel.res from tf2_misc_dir.vpk, put the res in custom/userstuff/resource/ui/econ, open it and change those two things:

under “PrevPageButton”
“labelText” “&A”

under “NextPageButton”
“labelText” “&D”

The modified file for anyone who likes the idea: http://www.file-upload.net/download-7707735/BackpackPanel.res.html
(put in custom/userstuff/resource/ui/econ)


Last edited by feeling,

broesel

LAME

Nah, I’ll never implement this because Valve changes the backpack file too often.

baimezan

[N☼J]

Hey,
Here is my problem. I use Aron’s crosshair switcher for my crosshairs. So I use it, and I also use Brosel’s circle. Is there a way to make it so that the circle is only class specific, cause it isn’t very nice when I play sniper.

kermit

open
sniper

Quoted from baimezan

Hey,
Here is my problem. I use Aron’s crosshair switcher for my crosshairs. So I use it, and I also use Brosel’s circle. Is there a way to make it so that the circle is only class specific, cause it isn’t very nice when I play sniper.

You can enable the hud circle in minmode and hidden in regular. Then just in the sniper cfg use cl_hud_minmode 1. It’s not perfect but it’s as close as you can get really to class specific as far as I know.

feeling

ist doof

Quoted from kermit

[…]

You can enable the hud circle in minmode and hidden in regular. Then just in the sniper cfg use cl_hud_minmode 1. It’s not perfect but it’s as close as you can get really to class specific as far as I know.

That’s one possibility but multiple class-specific HUD crosshairs can only be realised by using achievement tracker crosshairs and that’s quite complicated. G-Mang HUD uses them if you want to take a look at it.


Last edited by feeling,

Admirable

(Toucan Ambassador)

Relevant http://etf2l.org/forum/customise/topic-26682/page-1/?recent=462010#post-462010

Selek

Dr. med.

Any plans on integrating the new 3D avatar in the HUD? I have integrated it manually for now, especially since it’s useful as a Spy.

HusKy

<(\")
f.

I’m getting the “Turn 3D option on/off?” question everytime I join a server. Is this HUD related?

feeling

ist doof

Quoted from HusKy

I’m getting the “Turn 3D option on/off?” question everytime I join a server. Is this HUD related?

No, your config is probably read-only or something. Put cl_hud_playerclass_use_playermodel “0” somewhere into your config.

feeling

ist doof

Please go to http://etf2l.org/forum/huds/topic-27473/ for an edited/updated version of broeselhud.


Last edited by feeling,

.muku

#T4F

Quoted from feeling

I made some broeselhud modifications others might find useful

Hey feeling blue!

Since Broesel quite TF2 his HUD will need someone who will update it!

I think we found someone!
Thanks you very much!

Selek

Dr. med.

Quoted from feeling

I made some broeselhud modifications others might find useful: […]

Thanks, the map timer is awesome!

However, there is a “remnant” appearing below the round timer for me, any idea how to get rid of it?

http://i.imgur.com/drfO3cN.jpg

Add A Reply Pages: « Previous 1 ... 69 70 71 ... 73 Next »