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Just a casual idea

Created 12th April 2012 @ 20:19

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Tapley ❤

TEZC
TEZC

What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at, the down side to this could be half as much uber time or somthing? Could make for some interesting double pushes.


Last edited by Tapley ❤,

h1

:3
BM

Quoted from Tapley ❤

What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at, the down side to this could be half as much uber time or somthing? Could make for some interesting double pushes.

now someones onto something!

ondkaja

IKEA

Quoted from Tapley ❤

What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at, the down side to this could be half as much uber time or somthing? Could make for some interesting double pushes.

a better downside would be 100% more damage from spy backstabs imo

dodgydogman

Panda

Quoted from ondkaja

[…]

a better downside would be 100% more damage from spy backstabs imo

Maybe no random crits :D

qianzhihe

maybe getting right up to enemy med with double soldier and firing together to kill.


Last edited by qianzhihe,

Le meme arrows

Fuck. These bots are getting better.

Setlet

First time the bot actually says something related to TF2

Quoted from Tapley ❤

What about when you uber charge and mid-uber switch weapons, the uber stays at the percentage you put it away at.

You mean how the medigun used to work in the early tf2-days?

Angel

Quoted from Fishy

What about an uber that makes med and the target invisible? Before you dismiss it straight away, think about it, it could work. Invis works as normal spy invis, bump into someone or get hurt you are kinda shown.

It’s seems really very interesting. Should be sent to the VALVe.

Si^

T2P
[PG]

Quoted from qianzhihe

maybe getting right up to enemy med with double soldier and firing together to kill.
http://snipr.com/22euuqm

funny how the bot talking crap is a better suggestion than the OP.

Hi Tom.


Last edited by Si^,

atmo

Quoted from Setlet

First time the bot actually says something related to TF2

It’s just cutting half a sentence out of an earlier post in the thread.

Stimpy

persoanly i think it could be quite usfull and would almost definatly bring a new gameplay style to the game, depepnds how long the multi uber would last. and charge time.

Jakle

The idea wouldn’t change how we play the game unless the charge gets up super quick (maybe instant with a cooldown) for a clutch surprise, if they do manage to get it up and aren’t seen when they vanish, a team will likely notice that the med is missing with 2/3 people and cap the next point/check and murder the invisible players.

But looking at some of the items in tf2 now, why the hell not just throw it in there and see?
Invisible heavy could be fun in a pub.


Last edited by Jakle,

Fishy

Some good points raised, how often does a new item ‘change the way the game is played’? They’re not supposed to, just give alternative options for a medic. Kritz doesn’t change the way the game is played, it just adds more potential strategies. Invis uber would do the same.

GibbZ

WOOOOO!

Tbh one thing that makes tf2 very stale is it’s static metagame. Every now and then you’ll get an aggro bulldozer team who plays the risky game of outDMing but still it’s rare. Bring more healguns with multiple ubers and you can CHANGE THE METAGAME.

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