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Help with multicore rendering.

Created 17th November 2009 @ 12:18

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ZeyOrk

fair enough, which impact has the freq? I have always sticked to stock settings, except for FOV_desired, usually on 90 no matter which class, I dont usually dont fiddle with the config

AnimaL

it should allways be the max ur monitor can render at… i got 100hz @ 1280×960, most lcd’s have 60-75hz

ZeyOrk

yeah I am feeling you now buddy. So maybe I should stick to -freq 60, since my screen is 60hz

klu

-[MG]-
MG//

yeah I am feeling you now buddy. So maybe I should stick to -freq 60, since my screen is 60hz

60 is usually Windows default, probably don’t need to use it.

ZeyOrk

cool, thnx for helping out :)

n00ne

Okay , now the stuttering somehow is gone. But now it feels as if my mouse is skiping , a tad bit. Only if MCR is enabled.

AnimaL

Okay , now the stuttering somehow is gone. But now it feels as if my mouse is skiping , a tad bit. Only if MCR is enabled.

remove -high from cmd line then…

n00ne

Okay , now the stuttering somehow is gone. But now it feels as if my mouse is skiping , a tad bit. Only if MCR is enabled.

remove -high from cmd line then…

Your cmd line didn’t help , so I’m not using it.

AnimaL

oggie sang me a song and i remembered 4th thing how to improve performance:

4) fps_max 0 – if ur using vista/w7 :P

klu

-[MG]-
MG//

oggie sang me a song and i remembered 4th thing how to improve performance:

4) fps_max 0 – if ur using vista/w7 :P

Really? My game has been running much smoother since I maxed my fps at my monitor refresh rate. On Win7 btw.

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