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TF2 Open Beta

Created 6th September 2010 @ 22:32

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Tikcus

Quoted from Waster

Maybe you should read my post again. But you can also try to beat me with some very good suggestions for the utility class which preserves class balance, skill, strategy, teamwork. Because what i am saying, there is none, thats how logic work. Because if you define a pyro as a weird guy with a mask with a flamethrower in his hands, meant for short range harrasment, the outcome is he fails horribly in a competitive enverinmont. Or you have to change your definition of fun or the definition of what a pyro is. But otherwise there is no way to make him more usefull, thats what i am saying.

And I agree

In the current set up a pyro is off little to no use, but if you want to involve a pyro in competitive games, or any other utility class, you can’t change the role of the class.

You’d need to change the rules of the game, and not allow 2 soldiers, or 2 scouts (CL1).

As long as 2 soldiers, and 2 scouts are allowed teams will always run 2 soldiers and 2 scouts, as soon as demo limit was changed to 1 all those years ago, soldiers and scouts became OP

Norrland3000

Quoted from RaCio

[…]That wouldnt make them viable, it would just enforce the use of them.

Maybe a thing that could be looked at is easier switching of classes. So it will be easier to switch to spy when you need a pick or switch to pyro when there is an opening for harassment. Because at the moment you either need to kill of a class or run all the way back to the last point.

For example: Whenever you stand on a capture point you own and you switch class it will switch to that class after 5 seconds of standing still. Damage will interupt the process.

That way the power of the classes would stay the same, it would just become easier to select those classes in the right situations.

Like the idea but i don’t think thats the way to do it. It will be even more easy to take last on badlands as an example, people can just jump up to spire, change to sniper, kill medic, jump up change to soldier.

I think that would be to good. Maybe if you have to go back two caps? if you have Spire you can go to middle and change class. Sure like the idea.

EDIT: Or if you just have changed class you can’t do it again until you are dead. That would also work.


Last edited by Norrland3000,

kuma

Quoted from Waster

The conclusion is that making utility classes more usefull results in redefining classes or nerfing soldiers/demoman/scouts which ultimately leads to a less competitive environment and less skill/strategy/teamwork. Which again results in less fun (at least my definition of fun).

If you read my post carefully, I’m actually agreeing with you. “We” the community should not ban or limit anything at all, as whatever is effective will become the norm, until someone clever thinks up a counter using all the tools in the box.

skinnie

TCM

Quoted from kuma

[…]

Just look at any top competitive game, be it Starcraft, CS, Quake or whatever, and there are no artificial restrictions at all.

I’m sure that if blizzard for example decided to implement new units and weapons for units each month in starcraft, competitive starcraft players wouldn’t be happy either lol

oh and hey, sc2 is constantly evolving without unlocks or units being added to it … a miracle??


Last edited by skinnie,

RaCio

GoT²

Kinda like broodwar or the new sc2 units you mean? Or more like the 2 smaller expansion packs they are gonna add to sc2?

kuma

Quoted from skinnie

[…]

I’m sure that if blizzard for example decided to implement new units and weapons for units each month in starcraft, competitive starcraft players wouldn’t be happy either lol

So it’s not really up to the community to ban things, but up to valve to balance them to create a successful game. And this is exactly what this beta is for, so I don’t get why everyone is complaining.

Quoted from Norrland3000

[…]

Like the idea but i don’t think thats the way to do it. It will be even more easy to take last on badlands as an example, people can just jump up to spire, change to sniper, kill medic, jump up change to soldier.

I think that would be to good. Maybe if you have to go back two caps? if you have Spire you can go to middle and change class. Sure like the idea.

EDIT: Or if you just have changed class you can’t do it again until you are dead. That would also work.

Or when you swap class you get sent back to spawn, as if you were spawn swapping now? Slows any abuse right down but it’s faster than running back to spawn repeatedly.

skinnie

TCM

Quoted from RaCio

Kinda like broodwar or the new sc2 units you mean? Or more like the 2 smaller expansion packs they are gonna add to sc2?

yea cause these are the monthly updates I’m talking about lol

unlike Valve, Blizzard takes loads of time to balance everything out

Tikcus

Quoted from RaCio

[…]

Maybe a thing that could be looked at is easier switching of classes. So it will be easier to switch to spy when you need a pick or switch to pyro when there is an opening for harassment. Because at the moment you either need to suicide a player or run all the way back to the last point.

Example solution: Whenever you stand on a capture point you own and you switch class it will switch to that class after 5 seconds of standing still. Damage will interupt the process.

I don’t like that idea, it shouldn’t be a 5 second fix to counter a heavy, sniper or whatever, if you are attacking you have faster respawn, and you would only suicide a player if needed, and all the way back to last takes longer than it takes to suicide a player (granted badlands you have forward respawn unlocked, so not so far to go).

If you are defending it takes no time to go into span and change class.

The only way i’d like to see class changes anywhere, would be in the MW2 style of the one man army perk, to be able to change class/load out at any point you need to give up a weapon (probably mele) to do so, theren it becomes a tactical decision to run a player with one weapon less for this ability

Waster

Why should anything be changed when a lot of people like the way it is. Its not that we need to fix equalizer because it can onehitkill the medic or stick/pipedamage that is over the top. At least i dont hear anything complaining about it in this thread. But still there need something be changed and be fixed and better without proposing what needs a change. So let me ask a few questions.

Which classes should be seen more of in competitive games?
Why do we need to see those classes more?
Whats wrong with the regular setup?
And the tricky one: How would these changes results in more fun?

RaCio

GoT²

Quoted from Norrland3000

[…]

Like the idea but i don’t think thats the way to do it. It will be even more easy to take last on badlands as an example, people can just jump up to spire, change to sniper, kill medic, jump up change to soldier.

Well, changing to heavy while defending spire might be more annoying, but then again, you could just switch to sniper to counter him.

I don’t think fast access to pick classes is something bad, the odds of getting a med pick are certainly not 100%. Especially not on badlands.

kuma

This is my take:

Quoted from Waster

Which classes should be seen more of in competitive games?

Whatever is most effective at that point in time.

Quoted from Waster

Why do we need to see those classes more?

To narrow the divide between pub and comp. Most successful comp games keep the format of pub play fairly similar to that of the comp side. See BW/SC2, Dota/Hon, Quake duels, etc. Even CS keeps the weapons used between pub and comp the same.

Quoted from Waster

Whats wrong with the regular setup?

Too many artificial restrictions.

Quoted from Waster

And the tricky one: How would these changes results in more fun?

It’s easier for a pub player to progress to the comp side of the game, and they arguably have more fun with it. If they have fun in a pub, they’d have fun in comp.


Last edited by kuma,

skinnie

TCM

you forget the huge amount of players that play competitive tf2 because they hate the public style of play

crzfst

Quoted from kuma

Even CS keeps the weapons used between pub and comp the same.

CS doesn’t have 9 classes with 6 different weapons to each, stuns and crits. And also they have banned shield from competitive play, public players must be mad that they can’t play shield at pcw’s.


Last edited by crzfst,

kuma

Quoted from skinnie

you forget the huge amount of players that play competitive tf2 because they hate the public style of play

Yeah I’m one of them. But there are more of them than there are of us.

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