Ultiduo Cup #6: Home

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Its been a while but here we are again. This time around we're having our friends over at serveme.tf sponsoring us. So a big thank you to Netherlands Arie. But let us not go on with the small talk for too long and jump straight into the action.

Austria Kuferl joined on in with the sponsor list donating 90 euros.

Another sponsor has appeared. This time around its Malta Snack with a BIG 42 keys!

WHAT IS ULTIDUO

For everyone who never heard the term “Ultiduo” before: One medic and one soldier per team face off on the King of the Hill map. Whoever holds the central capture point for a total of 5 minutes, scores one point. The team that first scores 2 points, wins the map. There are some tactics, such as bombing the enemy medic while the allied medic stays in spawn or suiciding (as medic) if it becomes obvious he is going to die and lose his uber percentage anyway.

PRIZES

Netherlands Arie from serveme.tf & Austria Kuferl and Malta Snack donated the prize pool. Which is distributed as follows:

  • 1st Place – 2 * 1 Year Premium Codes, 50 Euros and 24 keys
  • 2nd Place – 2 * 6 Month Premium Codes, 30 Euros and 12 keys
  • 3rd Place – 2 * 3 Month Premium Codes, 10 Euros and 6 keys

CUP FORMAT AND SCHEDULE

  • 50 seeded groups of 4 teams
  • Top 2 in each group advance to the knockout stage
  • Single elimination knockout stage with 100 teams

The schedule for the cup is very tight as we still have season 26 going on. All matches will have fixed default dates with the option to reschedule within the deadlines. Extensions will not be granted. All group stage matches that are without result on March 9th @ 23:59 will be nullified. The winner of unplayed knockout matches with no result will be decided with a coin toss, when the deadline is reached.

  • Group stage: March 5th to March 9th
  • Round of 64 to Round of 16: March 11th - March 12th
  • Quarter Finals to Grand Finals: March 13th

The default times for each round will be set as follows (All times are in CET):

  • Group stage round 1: March 5th 20:00 (Sunday)
  • Group stage round 2: March 5th 20:45
  • Group stage round 3: March 5th 21:30
  • Knockout stage round of 100: March 12th 19:15 (Sunday)*
  • Knockout stage round of 64: March 12th 20:00
  • Knockout stage round of 32: March 12th 20:45
  • Knockout stage round of 16: March 12th 21:30
  • Knockout stage quarter finals: March 13th 20:00 (Monday)
  • Knockout stage semi finals: March 13th 20:45
  • Knockout stage final & consolation final: March 13th 21:30

*Of course a round of 100 doesn't really work so this is how it will play out. 72 out of the 100 teams will have to play the match. The remaining 28 will automatically pass through to the round of 64. Mainly the teams that end second in their group will be placed into this together with a part of the first place teams. This should be generated on Friday the 10th so you'll know on time if you'll have to play the round or not.

MAP RULES

  • There is no timelimit for the match (mp_timelimit 0)
  • The first team to win 2 rounds out of 3 wins the match (mp_winlimit 2)
  • Config is the following etf2l_ultiduo.cfg

Map Pool:

Map Rotation:

UNLOCK RULES

The list of allowed unlocks can be found over here on whitelist.tf.

The only allowed unlocks are:

  • Soldier: Disciplinary Action [Wiki Link], Original [Wiki link], Escape Plan [Wiki link]
  • Medic: Übersaw [Wiki link], Blutsauger [Wiki link], Overdose [Wiki link], Crusader's Crossbow [Wiki link]
  • Both: Reskins of stock weapons (e.g. strange weapons, festive weapons, botkiller weapons, the Frying Pan, Conscientious Objector, … you get the idea)

SPECIAL RULES

  • A team that does not show up for a scheduled match will be disqualified from the tournament.
  • Mercs and backups are only allowed during the group stage (maximum one) and have to be approved by the opponent. Please make sure that one of your players plays in all matches.
  • You need to play all matches in the knockout stage with the same two players, one of them must be a player who played in all group stage matches. Teams violating this rule will be disqualified from the competition.
  • No weapon pickups are allowed!