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im still loling !

Created 21st December 2009 @ 20:30

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KOVACS

hahahah epic, +attack. Taig indeed lol


Last edited by KOVACS,

jason

PHX

Pro scoot moves

klu

-[MG]-
MG//

hahahahaha

cami

LDLC.com

hihi LOL :p n1

Ragard

31

epic tactic :::D

sKaz

KP

lol :>

Mordi

≧◡≦

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOFL :D

David

I dont get it

kittiesgomad

lol. n1 :D

Angel

As rightly said Robin Walker in the interview: “Team Fortress is a series of long battles”.* But in the pro game these battles occur suddenly. The suddenness is the key to a professional map.

Example #1: the last point of granary. Demoman jumping on the last point. Behind him are the same jumps make the soldiers and scouts. Less than 1 second and the game situation becomes to dangerous and tense. Quick professional players’ reactions help to win this fight.

Example #2: the last point of badlands. There is a closed space and the long jump is not possible. But there is a route that leads straight to the point. 1 second also may create a dangerous situation. A great example – amazing game of my friend TopGear: http://www.digital-illusion.net/owned.wmv

The last point on the map coldfront, as well as many new maps Valve (gorge etc) – inability to create the sudden(!) dangerous situation for both(!) teams. Therefore, the pro players do not like these maps.

Summary:

1. Availability of maps of properties that allow you to make a sudden emergency for both teams is the key to the success at pro scene.

2. When the space on the control point is open – create objects at different height levels for jumping to there (for example – two tubes at the granary).

3. When the space on the control point closer – create 1 or 2 routes almost to the point.

(*) Original quote: “One of the characteristics you see amid some of the very successful FPS’s like Counter-Strike and Modern Warfare is that they tend to have very lethal combat. More lethal than we have, but we never have a customer say “we wish the combat was more lethal in Team Fortress”. We do occasionally get customers saying they wish it was less lethal.” (Interview: “Valve on the future of Team Fortress 2”.)


Last edited by Angel,

Dummy

Quoted from Angel

As rightly said Robin Walker in the interview: “Team Fortress is a series of long battles”.* But in the pro game these battles occur suddenly. The suddenness is the key to a professional map.

Example #1: the last point of granary. Demoman jumping on the last point. Behind him are the same jumps make the soldiers and scouts. Less than 1 second and the game situation becomes to dangerous and tense. Quick professional players’ reactions help to win this fight.

Example #2: the last point of badlands. There is a closed space and the long jump is not possible. But there is a route that leads straight to the point. 1 second also may create a dangerous situation. A great example – amazing game of my friend TopGear: http://www.digital-illusion.net/owned.wmv

The last point on the map coldfront, as well as many new maps Valve (gorge etc) – inability to create the sudden(!) dangerous situation for both(!) teams. Therefore, the pro players do not like these maps.

Summary:

1. Availability of maps of properties that allow you to make a sudden emergency for both teams is the key to the success at pro scene.

2. When the space on the control point is open – create objects at different height levels for jumping to there (for example – two tubes at the granary).

3. When the space on the control point closer – create 1 or 2 routes almost to the point.

(*) Original quote: “One of the characteristics you see amid some of the very successful FPS’s like Counter-Strike and Modern Warfare is that they tend to have very lethal combat. More lethal than we have, but we never have a customer say “we wish the combat was more lethal in Team Fortress”. We do occasionally get customers saying they wish it was less lethal.” (Interview: “Valve on the future of Team Fortress
2”.)

say WHAT?

octochris

(0v0)

what’s going on in here

LuckyLuke

UbeR |

lol :D


Last edited by LuckyLuke,

iQue

keso

Not a terrible post by any means but what it does in this thread is beyond me :D

Defur

Quoted from Dummy

say WHAT?

NO NO MAN, you’re making me fall asleep. To DEATH bro!

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