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CP Coldfront RC3

Created 25th March 2010 @ 22:36

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byte

Congratulations

Cheers

Byte

Mark

Phase

Quoted from Mark

In the engineer update…

Oh I’m too good!

Should’ve been obscure or gullwash tbh, but congrats none the less.

JackieBoy

LTG.

gratz :)

lolage

TSPAG

Quoted from Buffalo Bill

Should’ve been obscure or gullwash tbh, but congrats none the less.

Maybe from a competitive point of view, but remember there’s people playing these maps on pubs.

Icarus

[TF2M1]

Thanks everyone for the support, and all the help through development

Springer

DAKKA

Quoted from lolage

[…]

Maybe from a competitive point of view, but remember there’s people playing these maps on pubs.

3 payload maps should be enough for the pubs imo :p
anyways grats!


Last edited by Springer,

vRvalk

congrats!

Shabbaman

GoT<3
HoT<3

I just read that there’s a cp_coldfront_update2.

Randdalf

(0v0)

Quoted from Shabbaman

I just read that there’s a cp_coldfront_update2.

Yah, I asked Icarus and he said the changes are:
– Faster spawn times
– More cover for attackers on CP2
– Less cover on final CP

I don’t know if I’m forgetting anything, but I think that’s it.

Angel

Coldfront (CP) (Update 3)
by Eric “Icarus” Wong
Email: [email protected]

Download:
http://fakkelbrigade.eu/galant/cp_coldfront_update3.zip

Release Notes, Update 3:
– Improved visibility on last CP
– Moved second CP slightly closer to the attacker’s side
– Added cover for players queuing up the healthpack on the second CP
– Improved clipping for zig-zag ramp to middle CP
– Teams that capture the middle CP are now awarded with faster spawn times


Last edited by Angel,

Reload

BiG
BiG

Is it a separate update? Or will it be included in the next tf2 update?


Last edited by Reload,

Angel

Quoted from Reload

Is it a separate update? Or will it be included in the next tf2 update?

Yes, we expect this version in official release soon.

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