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cp_croissant (final)

Created 8th August 2011 @ 02:04

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Arnold

DAKKA

Thanks a lot for the clear feedback! And a demo would be greatly appreciated ofcourse.

Munky

AEUGH

http://www.sendspace.com/file/66y0xy

Cheers to Quell for getting a copy of the demo

Arnold

DAKKA

Thanks several bunches!

Arnold

DAKKA

Final release

Changelog
———–
– Removed the one-way tunnel from below last entrance to below cp2
– Made the tunnel below mid impossible for most classes to jump back into lumber
– Made the wall from lumber and on cp2 see-trough
– Improved fps, Decreased filesize
– Thanks to bloodhound for compiling and cleaning up the map

Download
————
https://dl.dropboxusercontent.com/u/2824637/cp_croissant_final.7z

Arnold

DAKKA

Anyone play this?

Munky

AEUGH

In 3 of the last 4 Wireplay seasons it has been played.

IPZIE

SUAVE

nope.

Arnold

DAKKA

Thanks munkyman, i’ll check it out.

Admirable

(Toucan Ambassador)

Can you make it an S instead of a C, the mirrored sides concept is kind of wonky! :D

Lex

Fe |

Quoted from Admirable

Can you make it an S instead of a C, the mirrored sides concept is kind of wonky! :D

I like the idea, rollouts would be fairer for both teams. It would no longer be croissant-shaped though. :c

Arnold

DAKKA

I would be willing to do that if the map gets some playtime anywhere, I realise it may not have been the best map at first but I tried to bring something new to tf2 and obviously it included a lot of trial and error. I was willing to devote more time but unfortunately it needs some proper playtesting.

It may sound hard to believe but the map has changed a whole lot so you should give it a look if you haven’t played the final version.

quintosh

wL.

talk to the people that lead leagues instead of complaining about not enough testing even tho you got it 3/4 times in wireplay

Arnold

DAKKA

I did ask though but that was a few years ago nobody really cared so i continued on my own. When is the time right for me to ask again? Can you give it a look?

Wireplay I’m very thankful for btw but I didn’t get any feedback for some reason.


Last edited by Arnold,

ondkaja

IKEA

I found the concept art of this map http://upload.wikimedia.org/wikipedia/en/a/a3/Escher%27s_Relativity.jpg


Last edited by ondkaja,

EmilioEstevez

GG

http://puu.sh/a8ad8/da898932c1.jpg
http://puu.sh/a8aif/3c9445e44c.jpg

Remove these two flanks. They just encourage retarded wm1 suicide flank plays and because of where they are, if you devote somebody to watching them then they will be in a terrible position if you get the opportunity to push. It either slows down the map (which is already slow) or turns it into a clusterfuck.

http://puu.sh/a8aph/6986860678.jpg

Also make this doorway on last bigger or change it so it cant be held down by a single soldier or sentry against an uber push please.


Last edited by EmilioEstevez,

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