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cp_croissant (final)

Created 8th August 2011 @ 02:04

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Regen

nf.
9F

Man this map needs to be traded for something like granary honestly, love it.

Arnold

DAKKA

Good point Atmo, it was my biggest gripe when i added the bridge but for gameplay reasons it was better and after that I never got around to it. I don’t think it looks ugly atm but it used to look better I have to agree.

Califax

dyn.

Make it a glass bridge? ;)

Arnold

DAKKA

Moving up the spawns from last point closer all together

This will reduce the amount of space around cp1
Will make rollouts shorter
Will make for more clutch moments on last

Reduced captime a little to compensate
Also altered the stairs to the control point on defenders side to be more enjoyable.

http://i.imgur.com/gZ9RG.jpg
http://i.imgur.com/xTA3d.jpg
http://i.imgur.com/KcDOJ.jpg

download rc6
https://dl.dropbox.com/u/2824637/cp_croissant_rc6.bsp.bz2


Last edited by Arnold,

Trent

‹Con›

Sounds good Arnold!

Starkie

ulti?
sniper

You have 2 textures overlapping on the last point (both sides)
http://cloud-2.steampowered.com/ugc/558699179583950170/AF67A27EA20387A66034ED603443DBDFC3FD8AC4/

Arnold

DAKKA

Thanks for that, will fix

Spike Himself

TC

Mirror: http://fastdl.colonslash.eu/maps/cp_croissant_rc6.bsp.bz2

Random

iveR

rollout video please :)

CanFo

(Legend)
[HA]
#T4F

Mirror: http://etf2l.org/maps/cp_croissant_rc6.zip

Arnold

DAKKA

New version of croissant with some changes

*Added small ammopack and health to the lower hallway leading to final cp
*Added medium ammopack below mid
*Added medium ammopack to the ridge around cp2
*Added medium ammopack below the bridge to cp2
*Reduced overal spawntimes a little
*Added possibility for scouts to jump up to cp2 from the left side (approaching)
*Added a route to the tunnel from bridge when defending cp2
*Added a route from lumber to below mid cp
*It is now possible to use the outside of the balcony looking out on water on mid to jump around
*Cut the sniper sightline from the back ridge of mid to choke leading to cp2
*Added fences around the ridge of mid to allow splash damage
*Added the possibility for scouts to jump from midhouse to portruding elevated rock formation leading to choke

http://i.imgur.com/j2AqevX.jpg
http://i.imgur.com/VD5l0b0.jpg
http://i.imgur.com/tDLp6HF.jpg
http://i.imgur.com/UZPye5i.jpg
http://i.imgur.com/s6TegxZ.jpg
http://i.imgur.com/9fr4jiq.jpg
http://i.imgur.com/KQz1Eac.jpg
http://i.imgur.com/ozBBHfg.jpg
http://i.imgur.com/1sAp9Kn.jpg
http://i.imgur.com/V37XDqE.jpg
http://i.imgur.com/MvsQwAQ.jpg
http://i.imgur.com/buwyUya.jpg

download rc7:
—————–
https://dl.dropboxusercontent.com/u/2824637/cp_croissant_rc7.7z

unu

Quoted from Arnold

New version of croissant with some changes
http://i.imgur.com/j2AqevX.jpg

Hiding spot ruined.

Arnold

DAKKA

Yeah i liked that spot as well but I think this change will improve flow so in the end it will be better, RIP hiding spot.

z-fighting (both sides)
http://i.imgur.com/j58OSvQ.png

z-fighting (blu side only)
http://i.imgur.com/VyXZn4B.png

buggy spot (blu side only)
http://i.imgur.com/ZCqodb0.png

buggy doorway (both sides afaik, tested on blu side)
pov demo
http://www.sendspace.com/file/2asmrf

tl;dr: you can stand on top of the one-way door under first/second

Arnold

DAKKA

Thanks a lot! :)

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