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What would a TF2 Promod have?

Created 1st October 2010 @ 21:39

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Quoted from Azdean

[…]

THIS for the love of god this! Why the hell hasn’t valve done that for us yet?

Could just add the enemies’ hp and uber etc. while you’re at it.

Sketch

MM

tbh just add bunnyhopping :D

herpderp

DAKKA

Quoted from Sketch

tbh just add bunnyhopping :D

Ugh, just add nades aswell then so it can be horrible full stop.

fisheye

– fix explosion hitboxes
– fix demoman nade damage spread
– fix sniper from-zoom-to-headshot delay to 0
– add teammates health, class, uber and respawn icons on hud
– add minimap on spectator hud
– add console commands to disable particular unlocks
– add console command to force players to have unlocks they dont really have in backpack
– add ‘damage dealt’ stat
– fix whole game netcode
– optimize engine (like in first day of tf2 = 200 fps everywhere, not 30-50 on max details)
– add posibility to change graphic to similiar like in q3/ql (flat textures with basically one color)

i know that most of them are impossible to be changed by server plugin, i just listed some main tweaks this game needs to be really, really good and better towards competetive play. let’s hope valve reads etf2l often :)

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