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cp_mainline_rc3

Created 3rd January 2010 @ 23:30

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sswaty

Mainline is a 5CP map just like Badlands, Well, and Granary. The map was made for comp tf2.

Download
http://forums.tf2maps.net/showthread.php?t=9967

http://i48.tinypic.com/33xeop3.jpg
http://i50.tinypic.com/2vd2p6p.jpg
http://i46.tinypic.com/2416xoi.jpg
http://i46.tinypic.com/28tb3lw.jpg
http://i50.tinypic.com/25rh1ea.jpg
http://i46.tinypic.com/1z5l0mg.jpg

Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.


Last edited by sswaty,

Randdalf

(0v0)

You need to scale down some of your overlays, especially the delivery dock one here http://i48.tinypic.com/vytt7t.jpg

Looks much more solid than reelfoot, though such radical changes could have justified a push back to beta. Whatever :P


Last edited by Randdalf,

Jonni

[FB]

looks nice, tested in NA? I haven’t seen it anywhere yet.. Hoping the pickups or smtn will start running it for testing :)

Sclampf

like it!
maybe add some props in extremely empty rooms (example: screen 3).

sswaty

Has anyone gotten a chance to play it? :D

Sclampf

not yet, not many players want to play custom maps :/

sswaty

Download
http://forums.tf2maps.net/showthread.php?t=9967

RC3 is out folks. Updated first post with new pics and info.

Change Log from RC2 to RC3

-Added more detail to the map.
-Fixed a ton of playerclipping issues.
-Closed off the balcony at 2nd point to fix the issue with the backcapping.
-Added a connector between the left right building going to 2nd point.
-Improved fps throughout the map.
-Fixed a bunch of visual problems.
-Reworked some of the buidlings at mid and 1st point.
-Adjusted the far right route so its shorter and more useful.
-Added more lights to certain parts of the map.
-Added more detail to the spawn rooms.
-Fixed some ugly shadows.
-Fixed some problems with the overlays being too big.
-Fixed some leaks on some brushes.
-Shorten the left side at 2nd point.
-Fixed some shadow problems on some props.
-Reworked the area at 2nd point making the yard bigger.
-Fixed some buggy doors.
-Changed the location of the 2nd forward spawn to a different place.
-Added more cover at the right entrance to mid.
-Retextured Mid building with natural textures.
-Added more signs.
-Fixed a problem with the spec cams.
-Reduced filesize by 3MB.

Nigh

¿
TF2.ro

sswaty just use tf2lobby im sure players will test it :)

sswaty

Mainline is now on Team Fortress 2 Fort Pro Like Chro. :D

sswaty

Review of CP_Mainline on CommunityFortress

http://communityfortress.com/tf2/blog/cpmainline-review.php

sswaty

Download
http://www.fpsbanana.com/maps/download/121908

Change Log from RC5 to rc6

-Removed the “fake doors”
-Big fps boost around 2nd and mid point.
-Removed the crate at mid and placed a platform
-Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.
-Removed the small health pack at 2nd point.
-Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.
-Removed the big pipe on last and raised the ground so its easier accessing the point.
-Fixed the splash dmg at mid.
-Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.
-Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.
-Fixed a few other things as well.
-Moved the ammo pack on 2nd so its easier to see.
-Moved back the health cabinets in the spawn so its easier to attack last.
-Lowered the respawn times.
-Widen all the small entrances.
-Drastically shorten the valley side so its more useful now.
-Resized the size of the last point so its much smaller now for 6v6.
-Reworked all the interior areas.
-Added a route at last.

Del

At first glance, the changes are good. I hope this will make the map more interesting to play.

P.S. This version has a million visual bugs.


Last edited by Del,

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