Forum

tf2 update Jan 13th, 2010

Created 14th January 2010 @ 01:18

Add A Reply Pages: « Previous 1 2 3 ... 6 Next »

blind

popkõrns

why did they have to bring back buff banner. jesus.

caned

MEAT
LEGO

viewmodels fixed.

im satisfied with just this.

saiboat

tf_dingaling_wav_override

omg q3cmpa hitsounds up in mah tf2 :D/

AcidReniX

RaWr ::

At first I looked at the new FaN stuff and thought it might be a bit too powerful, but in reality it makes it REALLY difficult to actually kill anything because as soon as you shoot it, it’s out of your range to do a decent shot to it. It is hillarious though getting a meatshot on a jumping player who then flies across the other side of the map!

nvc

cant get cpma hitsound to work? :s

WildEast

.:EnG!:.
<3

Changed the Direct Hit to only minicrit enemies that have been launched into the air by an explosion

is happy :)

Edd

T2P

all i care about is the viewmodels :D

why did they have to bring back buff banner. jesus.

What?
People were complaining that it didn’t charge fast enough -> charges faster
People were complaining that it lasts too long -> shortened duration

Don’t see how we can complain.

nvc

yey cpma hitsound rocks

lork

REMOVE all minicrits, arishots with that thing are too easy… and still oneshot scouts :1

GeaR

Epsilon

Are these the changes the etf2l admins talked with valve about?
Hope these aren’t, because imo all minicrits of tdh should be removed and equalizer should deal less damage.

numlocked

(king of all rollouts)
Epsilon

tf_dingaling_wav_override “ding_a_ling.wav” isn’t working for me. i don’t even get a hitsound :[

Hazander

gambler /

huh , thank god.
viewmodel’s are fixed now.why did they limitted them and then just bringed it back?
anyway thx valve.

pischto

MTF!
MTF

Good Update.

But can someone share the “ding” from q3cpma ? :]

Sir Remix

frø
DANMARK

YES!!! THANKS VALVE :D


Last edited by Sir Remix,

Add A Reply Pages: « Previous 1 2 3 ... 6 Next »