Forum

Furnace Creek - 3 point A/D

Created 12th May 2009 @ 20:29

Add A Reply Pages: « Previous 1 2

Nineaxis

[TF2M1]

Furnace Creek Beta 4 Released!

* Increased overall spawn times.
* Reworked tunnel from C to A to open closer to the capture building.
* Added an extension in a tunnel from C to B to facilitate a forward base from blu.
* Added an extra set of stairs up to the point at A.
* Added oil drums for cover on B.
* Increased length of RED’s spawn exits and changed glass to wood.
* Increased number of signs.
* Fixed minor playerclipping issues.
* Player ragdolls now ignite upon death by solar-array-energy-beam
* Added 5 hidden rubber duckies.

We’ve released Beta 4, implementing some suggestions to improve it for competitive play (namely the longer spawn times). We’re still looking for some feedback from the competitive scene, so any thoughts you have, please post!

Download!

Largos^

PRO

I think comparisons with Gravel Pit are slightly unfair, only C slightly resembles its GP counterpart.

I think comparisons with Gravel Pit are perfectly fair. After all, it’s the same A/D style and you just compared point C to point C. :-D

P.S. – Beta4 looks amazing. I doubt I’ll find a mix willing to play it, so just treat this as a friendly bump from page 2. :-)

dougiie

CotC

wow looks like an amazing map!

our server is having some probs at the mo, but, when its up, we would love to play a few mixes on it :)

gj :)

Add A Reply Pages: « Previous 1 2