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Mapping problems with textures...

Created 9th February 2009 @ 17:59

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Rele

So yeah I thought Id have a go at mapping but Im experiencing problems at the very basics already :/

Ok, heres my problem:

I tried to follow the tutorial from the Valve Developer Community on how to make your first map:
http://developer.valvesoftware.com/wiki/Your_First_Map
I followed it and tried the map I created. And I found that I was stuck in the floor o_O I could only get out with noclip.
So I looked what went wrong, and saw that my wall was 320 in height and didnt match with the textures correctly. I used a 512h wall then and everything worked fine. But wouldnt it be a bit complex to resize the textures everytime I want to use walls/floors/ceilings that are not a multiple of 128 in length/height? Isnt there an easier way?

CJ

papyrus

It’s not the texture you just have to make the spawns about 8 units off the ground in TF2.

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