Season 16 powered by BlackOut Gaming: Unlocks, Maps and Updated Class Limits!

Date September 9, 2013

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Maps

The map pool has been updated with cp_metalworks, a 5CP map designed for and balanced around league play that has proven to be popular in the North American scene. cp_metalworks_rc5 is the version we will be using for Season 16 matches. The complete map schedule is as follows:

Unlocks

By popular request, The Winger has been added to the list of allowed unlocks.

The complete list is as follows:

  • The Kritzkrieg
  • The Übersaw
  • Crusader’s Crossbow
  • The Blutsauger
  • The Overdose
  • The Gunboats
  • The Boston Basher
  • The Pain Train
  • The Escape Plan
  • The Winger

Cosmetic skins of allowed weapons are also allowed. Items that enable Pyrovision are banned.

Updated Class Limits

In order to disable certain abusive double Engineer and Sniper defense strategies, these classes are now limited to 1 per team. The complete rule reads as follows:

2.1.1 Gamemode: 6on6, Medic, Heavy, Demoman, Engineer and Sniper limit 1, other classes limit 2

Sign-ups are still open!

Sign-ups are still open for Season 16, click the button below to sign up!

>>> Sign up now! <<<

Signups will close this Thursday, September 12 at 23:59 CET. Teams that sign up afterwards will be placed on the waiting list to replace dropped teams in the first three weeks of the Season.

More information regarding Prizes to follow!

53 Comments

  1. atmo said:

    snakewater_g6?

  2. Swi: duplo said:

    Metalworks what in the actual fuck

  3. AcidReniX: RaWr :: said:

    Sniper and Engineer limits weren’t needed, but it’s not the end of the world.
    Metalworks isn’t a great map, but there’s not really anything better out there at the moment, so good job with that choice.
    Unlock news is dull :P Does anyone actually want to use the winger? :P

  4. f_blue: ist doof said:

    Replace granary with metalworks, don’t just add it.

    Either whitelist almost all weapons or stay restrictive but I’m not sure about the Winger. What is popular request and what is it supposed to add to the game?

    Forbid 2 sentries, not 2 engies, so you can help build the sentry.

  5. AcidReniX: RaWr :: said:

    Nah, you don’t ban 2 sentries and leave 2 engineers. That makes things more complicated. The class limit is the easiest way to address the problem, I just wasn’t aware 2 sentries were a problem :P

    If you give someone enough time to set up two SG’s, then you probably deserve to lose that push. But still.. those sniper and engineer strats are so situational and rare, that it’s not even worth arguing with the ban either.

  6. WLAN-Kabel: [CWC] said:

    normal snake or new snake? (the new without dropdown)

  7. F2: Danmark said:

    The Winger: This weapon deals 15% more damage than the default Pistol, but can only load 5 rounds at a time. It also allows a +25% jump height bonus when active.

  8. Permzilla: (Legend) - (☞゚ヮ゚)☞ - WiK? said:

    It’s the same version of Snakewater as last season, for clarification.

  9. LuckyLuke: UbeR | said:

    Why would you limit Engi and Sniper to 1? I understand the reason behind engi (well not really, nothing OP about a level 3 sentry) but teamwork is good (helping your engi build), don’t ban teamwork.
    Still no unlocks grrrr!! :P

  10. Caeli: #T4F said:

    at least granary is still there.

    GRANARY 4 LIFE

  11. Ond kaja: IKEA said:

    lol
    i don’t get why you would restrict the engie and sniper limit at all…

    etf2l has gone downhill since the germans resigned

  12. NuTRiCuLa: D925 - AVN said:

    metalworks? oh god why

  13. GeaR: Epsilon said:

    The class limits should help now to push last cps more easily (process, snakewater), which is a good thing. But what the hell, why only one new unlock? Be right back in 5 years, when we maybe have 10 new unlocks added :/ Crap

  14. Adrenaline said:

    metalworks.. the winger.. engineer and sniper limit 1.. is a joke?

  15. BenBazinga: Garlic.tf said:

    Metalworks?! No, please!

  16. RuFFino said:

    why metalworks why???? :c

  17. crouton: LEGO said:

    Well.

    Wat

  18. Fallen: TC said:

    Why not change to the new snake??

  19. Drackk:>: best - sniper said:

    metalworks will be fun, i think the new snakewater is a definite improvement and i would have liked to seen it, but its still too early to put in season

  20. Ununoctium said:

    Remove sniper completely.

  21. fraac: JOHN - CENATION said:

    Have you added class limits for scouts/soldiers/demos/medics that break my doublemix code?

  22. Turbo: -ƒ$-BLAH - sniper said:

    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO GRANARY

  23. Guzzler said:

    LOL

  24. Enef: fest - #wubafan said:

    fuck you turbotabs engi limit 1 the best limit

  25. maidos: 000 said:

    why metalworks its cancer map. can we actually try out new maps that hasnt been played by the americans. just because they like it doesnt mean we will

  26. Blinky said:

    “2.1.1 Gamemode: 6on6, Medic, Heavy, Demoman, Engineer and Sniper limit 1, other classes limit 2”

    so 2 heavys on last is ok now?

  27. lacrimosa said:

    https://i.imgur.com/2FNKUOL.gif

  28. doks said:

    BLINKY…
    “2.1.1 Gamemode: 6on6, Medic, ——>Heavy<——–, Demoman, Engineer and Sniper limit 1, other classes limit 2″

    so 2 heavys on last is ok now?

  29. Blinky said:

    Alright, now im blind for sure.

  30. Leif said:

    Winger seems a cool unlock. Meh for metalworks, I’d have rather played the last seaons map pool.
    New class limit seems ok, but I dont get how 2 snipers could be much of a problem. If the enemy team has 2 snipers then they dont have flank at all or at least much less damage output

  31. Permzilla: (Legend) - (☞゚ヮ゚)☞ - WiK? said:

    @atmo/Fallen

    Snakewater is being constantly updated at the moment, using g6 would soon become outdated by g7. There could also bugs/problems that could be in g6 that are unknown.

    @ Metalworks

    It’s a good map, it’s been tested for at least a whole season in NA and while that doesn’t make it a good map, it’s certainly worth a shot, more so than any other map around at the moment. For all the people questioning it, why do you not want to play it? What’s wrong with it?

    @ Class Limits

    Engineer has been limited to 1 due to the ability to build a level 3 sentry super quickly, with the added ability of a double sentry last hold. With the timelimit 30 still being in place, we feel that strategy is a bit too strong. Sniper has been limited in 1 due to the ability to double snipe from spawn and instantly change class, this is particularly strong on process and snakewater last. It’s not necessarily the strength of the class that made us limit to 1, but the utility to be able to swap instantly and still be very useful.

    @ Enforcing class limits

    This essentially prevents any cases of “accidentally using 2 heavies”, a topic which causes admins un-neccessary work. There are enough slots left to forward spawn, It helps new players understand the rules. I don’t see any issues with enforcing class limits.

  32. smziii: (Legendary Ratehacks) - SVIFT said:

    numlocked cried long enough

  33. kaidus: 7 - WiK? said:

    sniper limit 2 wtf

  34. Crizzl: WEED - DANMARK said:

    TL 30, no GRU, no QF. I like it.

  35. Wux: -9m- - -9m- said:

    Adding a map 99% of people have never played into week 3 is bound to be a good idea.

  36. Admirable: (Toucan Ambassador) said:

    Just to clarify, the OP thing about double Engi is not two sentries, it is that they can build one sentry very quickly!

  37. maidos: 000 said:

    you dont add a new map that majority of eu scene hasnt played. Its just simply stupid. if you want to try out new maps do what you always used to, one night cup like you did with process and red the peoples feedback based on the map played.

  38. AnimaL said:

    i guess i49 broder vs ausies was not entertaining enough for etf2l to leave granary alone

    fucks

  39. Maffi: REVERTO said:

    LALALLALALALALLALALALALALLALALLALAL ÅHH VILLKEN HÄRLIG DAG

  40. kalhó: MM - Nave said:

    The new version of snakewater should be used. If it isn’t enforced nobody gonna play it. We should support the map makers.

  41. juan: adios said:

    pocketing on metalworks is the shit #hype

  42. Fallen: TC said:

    But if the map was still in officially in development, you would use the latest version? Why does that suddenly change when a lot of the bugs & nuances of snakewater have been removed with the current version?

    If someone is found to be using a bug with the new snakewater then you can just take action against them? :<

    _g6 is much better then the latest official version.

  43. AcidReniX: RaWr :: said:

    But Ads, since when was a sentry OP? The reason why most people opt to run heavy instead of an engineer is because at least you can move around and dodge part of the spam that’s coming in, resulting in more damage absorbing. A level 3 sentry gets wrecked in about a second.

    I have been playing and commentating TF2 for a long time, and I’ve never in my whole ‘career’ encountered a scenario where I’ve thought, “man, this double engineer strat is overpowered”, unless the wrangler is involved… which it isn’t.

    I don’t see why the admins always have to take it upon themselves to prevent a particular strategy. Let the teams work out ways to beat it. Just because it might be hard to beat with standard meta classes doesn’t mean it’s too strong. It’s like rather than letting the meta update itself to the most effective strategies, the admins of our leagues change the game to fit the current meta. This game should be a tactical FPS, not just quake with limited guns and capture points. Give some people some damn freedom.

    Luckily as I mentioned previously, these strategies are rare and quite insignificant anyway, so these changes aren’t a big deal and not worth ‘appealing’, but I don’t get the theory behind these bans sometimes.

  44. fraac: JOHN - CENATION said:

    We always build a sentry at last if we have time. It’s better than a heavy because you can spawn heavy the moment your sentry goes down, if you want.

  45. doks said:

    Metalworks to destroy this season

  46. alba: duplo said:

    Why is people crying about new maps? I remember when snakewater was added to the map pool the same way as metalworks, i dont remember people crying.
    Same with process pretty much. Get your asses together and play the map before shittalking it. I bet 75% of the people saying “oh no metalworks” havent played the map.

    As for limits good job. Getting a level 3 sentry fast was op. As for sniper i guess its okay, very rare seeing double snipers anyway.

    Gj Perm

  47. Kimo: 124 - -Xe- said:

    I would like to see the new Snakewater, but yeah its true. It’ll get outdated too fast. Btw, what does g6 stand for?

  48. Dogghi: бекон said:

    I just found out a random strafe/surf on metalworks
    I don’t know if it could be useful, i don’t even know if it’s just luck or you can train it because you basically have to hit something 5×5 pixel (the container corner) while falling; any feedbacks?

    http://www.youtube.com/watch?v=UlfhPHT0Jac

  49. beach: [DA] - [DA] said:

    Double engi building a sentry is OP? What? Maybe 2 sentries is stupid, but what retards need 2 sentries to be able to defend?

    If people put up a level 3 sentry fast, just uber the demo into the sentry, it dies in like 3 seconds and then you can focus on cleaning up players.

  50. Marshy said:

    I don’t like the Class Limits, Metalworks is nice

  51. X_DIAS: TTS - A4 said:

    @Dogghi
    Not worth it because you really can’t get it consistent (wellll…..in theory you can…..)
    That’s called and edgebug
    search for jump_edgebug_b2 for more info

    back on topic, i played metalworks while it was on beta……was decent, but can’t really say much because there weren’t any real tactics going on it back then
    never played this current version
    but since has already a lot of play (in another tf2 scene, but whatever), can’t be that bad, and 1 season giving in thought might bring better prespective

  52. smziii: (Legendary Ratehacks) - SVIFT said:

    also ban demoman pls, the class is gamebreaking and overpowered
    -retarded damage output
    -high mobility
    -fairly high health
    -sick misc items and hats

  53. Unii: Kh. said:

    Not a big fan off the Winger, haven’t ever used it and I’m never going to use it. About the map though have played Metalworks when I was on pubs 24/7 but since then I haven’t really touched the map. I guess it’s going to be either a good choice or a bad choice. One thing I don’t appriciate are the irritating trains. If that wasn’t included it would be so much better. But a good choice depending on the lack of really good maps. And then there is the favorite maps like: Badlands, Snakewater, Gully etc.