Remember to play your week 1 matches and schedule your week 2 matches on time!
January 22, 2012
The final tables
The Season 11 tables are now final. Some teams told us they were dropping and we replaced them with teams from the waiting list. Check out your fixtures if you want to know if you are one of them.
Please start scheduling your matches right now! You can still join the waiting list here. There is a good chance that some teams will be dropping in the next two to three weeks and we will need replacement teams. All team leaders of teams that are replacing a dropped team from now on will receive an email reminding them.
We decided to move back week 1 by one week which gives you some more days to schedule your week 1 match. The first default dates will be set on Friday, January 27, so make sure to have your match scheduled by then. To not delay the season any further, there will be no catch-up week, so make sure to play all of your matches by Saturday, March 17 2012. You can, however, start playing right now, in “week 0″, if you are afraid that you will not manage to play all your matches until then.
This will not affect the playoff schedule, which stays as follows:
Playoffs
Playoffs will be held between March 18th and March 31st. Write it down, cancel all other engagements, consider yourselves notified.
Premier Division Playoffs
- 4th vs 3rd: March 18th – March 24th
- Winner vs 2nd: March 25th – March 31st or sooner
- Winner vs 1st: April 1st – April 7th or sooner
Rule changes
You can relax, the foundry rule is dead – cp_foundry will no longer be mandatory decider map for all playoffs. Instead, cp_freight_final1 will be cut for the playoffs which means that only five maps are left in the pool. Please use the map elimination system to pick two home maps and one decider.
The map pool for all playoff matches is:
- cp_badlands
- cp_granary
- cp_gullywash_final1
- cp_snakewater
- cp_gravelpit
Spike Himself is awesome
One of the rule changes we were trying to implement before the Season started was to let every match be wildcarded once by each team (in other words: both teams can wildcard a match, providing they still have a wildcard to spend). We were unsure if it would be implemented before Week 1, but
Spike Himself managed to sort it out in time.
Each wildcard removes the schedule for a given match and gives teams the next 14 days, starting at the moment the wildcard was used, to reschedule. Default dates will still be set for wildcarded matches 7 days before the deadline is met. Make sure to hug Spike Himself if you meet him (but don’t add him on Steam like last time ¬.¬).
Posted in League by ETF2L Staff
8 Comments »
January 16, 2012
Provisional Divisions
Voilà. A link to the feedback thread can be found below.
S11 Map Schedule
- Week 1 – cp_badlands and cp_snakewater
- Week 2 – cp_snakewater and cp_gullywash_final1
- Week 3 – cp_gullywash_final1 and cp_freight_final1
- Week 4 – cp_freight_final1 and cp_granary
- Week 5 – cp_granary and cp_badlands
- Week 6 – cp_badlands and cp_gravelpit
- Week 7 – cp_gravelpit and cp_gullywash_final1
Playoffs
Playoffs will be held between March 18th and March 31st. Write it down, cancel all other engagements, consider yourselves notified.
Premier Division Playoffs
- 4th vs 3rd: March 18th – March 24th
- Winner vs 2nd: March 25th – March 31st or sooner
- Winner vs 1st: April 1st – April 7th or sooner
Changes to the Rules
In preparation for Season 11 we have updated the etf2l config and had a look over the rules. Some rules are still being discussed, any further changes we make will be announced at a later date.
Config changes
sv_restrict_aspect_ratio_fov 0 has been added
Comments have been added to various parts of the config, to clarify the purpose of commands where we feel it necessary.
You can download the config here. The config is always available on the rules page.
Rules changes – League rules:
- Updated to Season 11 Rules – Title, map pool, map schedule.
- Banned the Bombinomicon
General Rules:
- Edited: 1.4, 3.2, 3.8
-
1.4 Use the match comments to record agreements on mercs, servers and other cases
We encourage using the match comments to keep in touch with an opponent. Any agreement between two teams regarding the use of mercs or servers must be recorded on the relevant match page. If anything requires verification it MUST be documented either by a screenshot of the original conversation or by leaders from both teams providing confirmation in the match comments.
If your opponent allows a merc, you are expected to extend the same courtesy to them.
3.2 Status & Scoreboard screenshots required
One member of each team has to take a status screenshot before a match is starting and after every player switch. A screenshot of the final score has to be taken at the end of every map/round. Please note that a scoreboard screenshot is not sufficient for all attack/defense maps as it does not show the winner – the screenshot explicitly declaring one team to be the winner is required instead. When submitting the result, a team leader has to upload all relevant screenshots.
If one or more score screenshots are still missing after one week, and the result has not been verified by the teams, both teams will receive a minor warning.
Missing status screenshots will be awarded with a minor warning no matter if the result has been verified by the teams. The second violation of this rule will be punished with a major warning and one point deduction.
3.8 Teams may request a pause if problems occur
Teams may request a pause at any time during a match. Reasons for pausing can include:
- Player drop
- Server problems
- The match is unplayable due to network issues
If you need to pause, you must clearly request a pause and give a reason for it (for example: “Pause please, player drop”). The other team is then required to pause at the first appropriate time (e.g. not in the middle of a push). Teams must pause within 15 seconds of being asked. Not responding to a pause request will lead to penalties like a minor warning accompanied with the forfeit of the round in question, or, in extreme cases, a major warning and forfeit of the map.
You may not resume the game under any circumstances without giving proper warning to the other team.
Each team has the right to one pause per map.
A pause may not last longer than 5 minutes.
If your opponent allows a pause longer than 5 minutes or more than one pause you are expected to extend the same courtesy to them.
- Added: 6.5, all of 7.
-
6.5 VAC Bans
As of March 15, 2012, any player with a VAC ban on the Source engine will be banned for 1 year. Players with VAC bans that do not apply to Team Fortress 2 will not be affected. Players receiving VAC bans before March 15, 2012 will not be affected.
7. Admins
7.1 Requesting admin help
To request help from an admin or to file a match complaint, please join our IRC channel #etf2l on quakenet, type !admin and wait for the next free admin to respond. Please do not add admins on Steam to ask questions or directly query them on IRC.
If you do not have an IRC client installed on your pc you may use our webchat plugin.
7.2 Admins on the staff page
All active admins are shown at the staff page. When requesting help from an admin on IRC you may specify for which competition you need an admin, e.g. !admin highlander or !admin 6v6
7.3 Admin discretion
The ETF2L rules are enforced at the discretion of the admin team. Any complaints will be judged on a case-by-case basis and different punishments may be handed out in each case.
Feedback
As always we appreciate any feedback you can give us. Post your thoughts on the rules, unlocks, provisional divisions and the poll system in the appropriate thread.
Posted in League by ETF2L Staff
17 Comments »
January 12, 2012
3 days, 2 polls, 2,219 votes and we have 6 maps. Firstly, the results of the initial poll featuring obscure_final, croissant and bazillion:
Poll 1
- Badlands – 946 – 92%
- Gullywash – 921 – 90%
- Granary – 802 – 78%
- Snakewater – 760 – 74%
- Freight – 511 – 50%
- Gravelpit – 503 – 49%
- Foundry – 460 – 45%
- Obscure – 424 – 41%
- Croissant – 256 – 25%
- Bazillion – 198 – 19%
Total voters – 1,024
Secondly (and more importantly), the remade poll featuring turbine and viaduct after their initial exclusion was questioned:
Poll 2:
- Badlands – 1074 – 90%
- Gullywash – 1055 – 88%
- Granary – 954 – 80%
- Snakewater – 836 – 70%
- Freight – 632 – 53%
- Gravelpit – 601 – 50%
- Foundry – 505 – 42%
- Turbine – 465 – 39%
- Viaduct – 443 – 37%
Total voters – 1,195
Users who voted in the second poll:
- 1 answer – 13 – 1%
- 2 answers – 12 – 1%
- 3 answers – 35 – 3%
- 4 answers – 90 – 8 %
- 5 answers – 209 – 17%
- 6 answers – 836 – 70%
So there you have it. The Season 11 Map Pool is:
S11 Map Pool
- cp_badlands
- cp_gullywash_final1
- cp_granary
- cp_snakewater
- cp_freight_final1
- cp_gravelpit
The 7th map, cp_foundry, will be the decider map in any and all Season 11 playoffs. This means that during the map-pick/elimination phases, teams only need to pick 2 maps rather than 3.
Playoffs
Playoffs will be held between March 18th and March 31st. Write it down, cancel all other engagements, consider yourselves notified.
Premier Division Playoffs
- 4th vs 3rd: March 18th – March 24th
- Winner vs 2nd: March 25th – March 31st or sooner
- Winner vs 1st: April 1st – April 7th or sooner
Staff Changes
Our lead Anti-Cheat admin
octochris has decided to call it a day on TF2, again. Chris had a great impact on the team when joining 3 months ago, and since then has been a valuable asset and contributor to various staff discussions. We thank him for his hard work and wish him the best in his future endeavours.
Consequently, this leaves
hys on his lonesome on the Anti-Cheat team. If you think you can replace Chris, or that you can help us out on the Anti-Cheat team, please send an email to staff@etf2l.org, telling us who you are, why you want to join us and why you think you would be any good.
Posted in League by ETF2L Staff
79 Comments »
January 9, 2012
Season 11
Signups are open! for our 11th glorious season of 6v6!
Teams signing up should specify which division they would prefer to be placed in using the handy dropdown menu (now with added “prem”).
Teams requesting any division higher than 6 should be prepared to provide evidence to support their ability, whether it’s a long-standing pedigree or a boatful of screenshots from recent results. Such boats should be uploaded to one place like imgur, and the link should be sent in an email to staff@etf2l.org, along with details of who you are and what division you are requesting.
Map Poll
Yesterday we opened the map vote for Season 11. The feedback we received had many cries for turbine and viaduct to have been in the poll, so after receiving 1,024 votes we have closed the poll and had a discussion. The following poll is the result. We have eliminated the bottom 3 maps from the previous poll (Obscure_final, Croissant and Bazillion) and replaced them with koth_pro_viaduct_rc3 and ctf_turbine_pro_rc1. Like last time, please vote for the maps you would like to see in Season 11.
Please note: Voters do not need to pick 6 maps, 6 is just the maximum. If for example you only want to vote for 4 maps, pick those 4 and submit your vote. The final map pool will, however, contain 6 maps.
Season 11 Maps! Choose a maximum of 6 maps you'd like to see in Season 11

Loading ...
Turbine_pro rules proposal:
“ESL rules” – Best of 3 rounds, timelimit 10, capturelimit 5. Rounds ending without a clear winner are ignored.
Pro_viaduct rules proposal:
Best of 5 (winlimit 3), timelimit 0.
Schedule
- Map pool finalised: Thursday (at the latest)
- Signups open: Now!
- Signups close: Sunday, January 15 (Waiting list will still be open for signups)
- Provisional Divisions out: Next week
- Week 1 start: January 22nd
Playoffs
Playoffs will be held between March 18th and March 31st. Write it down, cancel all other engagements, consider yourselves notified.
Premier Division Playoffs
- 4th vs 3rd: March 18th – March 24th
- Winner vs 2nd: March 25th – March 31st or sooner
- Winner vs 1st: April 1st – April 7th or sooner
Rule Changes
We’re working on a number of minor improvements to our league rules. These will be explained in detail in a separate post to come soon.
Highlander Tiebreakers
Our first Highlander Season has finished, which brings us to the tiebreaker games. Teams that are tied on points for first place need to play a best-of-three maps match to determine who is to be promoted from their respective divisions. Maps should be chosen from the Season 1 Map Pool.
The following Highlander matches must be played in the next 2 weeks:
- Division 4F
- Division 5C
- Division 5E
- Division 6B
- Division 6D
- Division 6E
Posted in League by ETF2L Staff
98 Comments »
January 8, 2012
Season 10! 2: Season 11
After the resounding success of Season 10!, we are delighted to announce a sequel, originally titled Season 11!
The Season 11 format will probably be a lot like that of Season 10!. We will of course announce any changes for the new season as soon as we decide what they may be. For the moment, we’d like to hear what you think the map pool should be.
Presenting: The Season 11 Map Pool Poll!
Please note: Voters do not need to pick 6 maps, 6 is just the maximum. If for example you only want 4 maps, pick those 4 and submit your vote.
Season 11 Maps! Choose a maximum of 6 maps you'd like to see in Season 11

Loading ...
Poll closed for now, stay tuned!
Season 10! Awards!
The deadline has now passed, the polls are closed. The winners of the remaining awards are:
Demoman of the Season:
numlocked
Upcoming Talent of the Season:
wwww
Fairplay Award:
Team Infused
Wireplay!
Just in case that wasn’t enough TF2 for you, our friends at Wireplay are announcing their own Season 10! You can find more information on their medlocks and mapvotes here.
Another Highlander Reminder
The deadline for all Highlander Season 1 matches is tonight! Tomorrow, all unplayed matches will be closed and neither team involved will receive points. Any necessary tiebreaker matches will also be announced tomorrow.
Posted in League by ETF2L Staff
129 Comments »