Forum
[POLL] ctf_turbine
Created 26th June 2009 @ 22:24
Add A Reply Pages: « Previous 1 ... 5 6 7 8 Next »
1b
1a, small ammo packs at http://i237.photobucket.com/albums/ff123/koloxx/Turbineammo.png
Stops engies from getting too much of an advantage but still provides for the classes which need the ammo most – soldiers and demos
no ammo boxes needed, cba with more fucking spies.. that said i don’t even play so what do i care for
Remove one of the three circular things in the very middle of the map (pointless design feature) and replace it with ammo.
Keep the jump/slide up to health, and it can be made by any class except heavy FYI. But maybe it would be nice to see the windowed room in that corridor made a bit smaller just to add more space to the already obvious spam orgy in the corridor.
I know TF2 maps work on a choke point basis but that one is too thin and long compared to the rest of the good maps used in rotation.
Those are the turbines that give the map it’s name, aren’t they?
Anyway, the lack of ammo is one of the things that makes turbine interesting. Keep it that way.
1
we need more ammo on that map, absolutely!
1, yeah! Just.. add some ammo, and call it ctf_turbine_pro
Holy Necro batman.
nice bump on a completely useless thread. turbine is fine, leave it.
could do with some ammo tbh
1A
Wouldn’t adding ammo boxes make defending mid easier though
Last edited by xzr,
Wouldn’t adding ammo boxes make defending mid easier though
too easy.
Add A Reply Pages: « Previous 1 ... 5 6 7 8 Next »