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[POLL] ctf_turbine

Created 26th June 2009 @ 22:24

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tragett

1b

kolox

obs.

1a, small ammo packs at http://i237.photobucket.com/albums/ff123/koloxx/Turbineammo.png

Stops engies from getting too much of an advantage but still provides for the classes which need the ammo most – soldiers and demos

UFO

ch-hl

2

nvc

no ammo boxes needed, cba with more fucking spies.. that said i don’t even play so what do i care for

EnergizeRr

[CZetaX]

1A

Shabbaman

GoT<3
HoT<3

Remove one of the three circular things in the very middle of the map (pointless design feature) and replace it with ammo.

Keep the jump/slide up to health, and it can be made by any class except heavy FYI. But maybe it would be nice to see the windowed room in that corridor made a bit smaller just to add more space to the already obvious spam orgy in the corridor.
I know TF2 maps work on a choke point basis but that one is too thin and long compared to the rest of the good maps used in rotation.

Those are the turbines that give the map it’s name, aren’t they?

Anyway, the lack of ammo is one of the things that makes turbine interesting. Keep it that way.

1

we need more ammo on that map, absolutely!

Chopin

1, yeah! Just.. add some ammo, and call it ctf_turbine_pro

Holy Necro batman.

numlocked

(king of all rollouts)
Epsilon

nice bump on a completely useless thread. turbine is fine, leave it.

BvD

flowerpower/

could do with some ammo tbh

Sonny Black

(Legend)
SUAVE

1A

xzr

Wouldn’t adding ammo boxes make defending mid easier though


Last edited by xzr,

numlocked

(king of all rollouts)
Epsilon

Wouldn’t adding ammo boxes make defending mid easier though

too easy.

Rake

Lutunen
[hePPa]

Chopin the norwegian necromancer, mind resurrecting MJ?

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