Forum
To Valve...
Created 11th January 2010 @ 14:41
Add A Reply Pages: « Previous 1 ... 4 5 6 7 Next »
Not related to the War Update, but I’d really like the equip command back please :(
fully support this, want it back
+want to see how much -hp did my mate when i`m watch him when i`m dead / or spectator/source_tv
No not only viewmodel 90…make it to 120 or something, many players used something like that, including me…
And Maybe I misunderstood there but viewmodel 120 for all weapons, even scout’s scatter…
thx:D
Just one thing: If they try to fix the mini crits to make them hit true airshots it will most likely have bugs etc. that register in the wrong situations.
That’s why I’d prefer to just get rid of them all together.
No not only viewmodel 90…make it to 120 or something, many players used something like that, including me…
And Maybe I misunderstood there but viewmodel 120 for all weapons, even scout’s scatter…
thx:D
maximum is viewmodel 160
And i should say that many people used viewmodel 0 :)
I don’t see a problem where a close right direct hit on a scout leaves him limping away with a few HP, the slightest whiff of a shotgun will finish him off anyway.
This is why suggestions from div1/2 players should be prioritized above those of lower divs
Just one thing: If they try to fix the mini crits to make them hit true airshots it will most likely have bugs etc. that register in the wrong situations.
That’s why I’d prefer to just get rid of them all together.
If jump is higher then normal – minicrit
If jump was on something that is above the ground and was higher then normal jump – minicrit
Its simple :>
Just one thing: If they try to fix the mini crits to make them hit true airshots it will most likely have bugs etc. that register in the wrong situations.
That’s why I’d prefer to just get rid of them all together.
If jump is higher then normal – minicrit
If jump was on something that is above the ground and was higher then normal jump – minicritIts simple :>
/me jumps off badlands spire… mini-crit’d
I don’t see a problem where a close right direct hit on a scout leaves him limping away with a few HP, the slightest whiff of a shotgun will finish him off anyway.
This is why suggestions from div1/2 players should be prioritized above those of lower divs
You think it should one shot scouts even without minicrit?
This is why suggestions from players shouldn’t be prioritized.
I don’t see a problem where a close right direct hit on a scout leaves him limping away with a few HP, the slightest whiff of a shotgun will finish him off anyway.
This is why suggestions from div1/2 players should be prioritized above those of lower divs
You think it should one shot scouts even without minicrit?
This is why suggestions from players shouldn’t be prioritized.
Do I really have to explain what impact instabbing scouts has over not instagibbing scouts? The difference is huge.
I think DH should leeace a unbuffed scout with 5-10 hp, and remove minicruts completly with a splash of 50% instead of 70%. the fast speed is enough of a reward, and if you use the Buff Banner you’ll use the regular rl for the splash, so DH soldiers will have their shotguns.
I think DH should leeace a unbuffed scout with 5-10 hp, and remove minicruts completly with a splash of 50% instead of 70%. the fast speed is enough of a reward, and if you use the Buff Banner you’ll use the regular rl for the splash, so DH soldiers will have their shotguns.
This, but 60%
Some of the suggestions here seem like they would be a fucking nightmare to code tbh Keep in mind valve aren’t going to put a million lines of code into the game so one weapon works a bit better. Dropping minicrits but making damage fall off less would be a lot easier to do than trying to make them work only on people who have jumped or been blasted to great height. Try and keep things simple people.
being in the air for more than 0.5 seconds (could be more or less) = minicrit
Add A Reply Pages: « Previous 1 ... 4 5 6 7 Next »