x
ETF2L is looking for new Staff to recruit! Are you interested in supporting the league? Then click here for more details on what we can offer and how to apply! 

6v6 Season 37: Heads-Up Post

Date September 13, 2020

Banner by UnitedKingdom soda

Hello everybody and welcome to our first ever heads-up post. The idea behind this post is to give some additional information about the upcoming season, as well as to show you guys what our current plan is so we can make any adjustments if needed. As we have stated earlier this year, we want to aim at trying out quite a few changes during this fall period. Due to the high demand for another season this year, testing will happen within the actual season. So let us just jump into it!

Prize Pool

Firstly, we’ll be having a prize pool for Season 37’s Premiership Tier. The split will be the following:

  • gold medal 1st – 500 euros
  • silver medal 2nd – 300 euros
  • bronze medal 3rd – 200 euros
For the people still waiting on some of the previous season prize pools, I have finally gotten around to fixing most of it, expect to be contacted about it shortly. – Aoshi

 

Schedule

Next up, scheduling. We are still ironing out the final few details due to some unprecedented events, so here is a broad timeline. This will be finalized within the coming weeks.

  • Signups: Starting around the 25-27th September
  • Season runtime, including playoffs: October 11th– December 20th

Whitelist

As stated within the recent teamfortress.tv post an update has been made to the Global Whitelist. We will be following this update as well. You can find the new whitelist over here on whitelist.tf.

Changes

  • Solemn Vow: unbanned

 

Map Pool

The map pool will largely stay the same, with only Process getting switched out for its Refresh: series counterpart. You can find more information about the project on their GitHub page. To show what they are all about, here is their mission statement:

“Refresh:” is a series of projects aimed at making maps more suitable for 6v6 and other gamemodes. We took the opportunity to use our combined experience to fix the issues with map geometry as well as minor aesthetic and performance improvements that have been overlooked across multiple versions of already existing maps in the pool. We look to achieve this by making incremental changes beginning with bug fixes only. Using a public GitHub repo ensures we all work towards the same goal.

This means that this is the currently planned map pool.

 

Plugins

While in Season 36 we had our first start with using plugins for primarily bug fixes, Season 37 will expand on this. We primarily went through Premiership feedback in order to make our decisions. We will briefly touch upon the plugins we are planning on adding in as well as providing a short description of what they do:

  • Removal of Medic Attach Speed – Medics no longer run at the speed of their heal target.
  • Winger Jump Bonus only applies when fully deployed – Similarly to the Atomizer, the jump bonus from the Winger will only apply when fully deployed.
  • Gunboats Always Apply – Gunboats currently do not apply the damage resistance when shooting enemies. With this plugin enabled they do.
  • Remove Random Pipe Spin – Removes random rotation from pipes when they get initially fired.
  • Projectiles Ignore Teammates – Projectiles consistently pass through teammates.

 

Other

We are looking into the addition of mercy rules to allow for teams to GG out of maps to avoid garbage time. We are still looking into finalizing this so expect an update on it before the season starts. This will primarily be ruling but might be combined with a plugin if there is enough time for it before the season starts.

We’re also looking into a potential fix/change to make the iron bomber projectiles have the same size as the other grenade launchers.

 

Final Notes

As stated at the start of this post this is NOT the finalized information for Season 37. We will be actively following discussions that might happen because of this post and make adjustments accordingly if necessary. Config changes required to enable the plugins will be pushed to serveme.tf shortly and are the following:

sm_winger_jump_bonus_when_fully_deployed 1
sm_remove_pipe_spin 1
sm_remove_medic_attach_speed 1
sm_projectiles_ignore_teammates 1
sm_gunboats_always_apply 1


ETF2L on social media:

Twitter Follow us on twitter!
facebook-icon--basic-round-social-iconset--s-icons-7 Like us on Facebook!
steam-logo-icon-7 Join our Steamgroup and invite your friends!
discord_metro_icon Use our Discord

58 Comments

  1. calle cool: tavi said:

    first

  2. Nyomo Reka: ADO - 256 said:

    lets go

  3. Kanga: :3 said:

    hmm

  4. zambz: MANDEM said:

    BEAST

  5. kejhalb: HOUSE said:

    i dont….

  6. theos: REMOVE - CCP said:

    @_@

  7. milkyeu: MILKY said:

    MAKE SOLDIER GREAT AGAIN

  8. MARKO: PANZER - ( ͡° ͜ʖ ͡° said:

    what was the point of the vote then?

  9. Gigi: ( ͡° ͜ʖ ͡° said:

    closing my rec post, enjoy playing passive. best of luck 👍

  10. Manky said:

    GAME SAVED

  11. buud: REMOVE - ( ͡° ͜ʖ ͡° said:

    YES

  12. poy said:

    medic race car is no more

  13. shinso said:

    HYPE SEASON

  14. Anathon: SUPO said:

    love to see it gj

  15. John Cena: Brett said:

    finally the game is interesting again

  16. SirDuck: [MB] said:

    wtf gameplay changing plugins

  17. Darkness said:

    Nice

  18. tendon: 312321 said:

    yay

  19. hondjo: WEED said:

    https://cdn.discordapp.com/attachments/722943088556769285/754800928233881750/unknown.png

  20. ahmed1mustafa: *MUMBLE said:

    “We’re also looking into a potential fix/change to make the iron bomber projectiles have the same size as the other grenade launchers.”

    Please make it the other way around. Thanks

  21. Whip: McV - JaR said:

    how is removing medic speed justified as in the wider poll game changing plugins were voted against, and in the prem poll link in this article, it received a no vote????????????

    “We primarily went through Premiership feedback in order to make our decisions.” Apart from for the debatably most impactful change, we just ignored it and sided with the minority.

  22. _sNb said:

    why the heck is red sniper looking at mid on the poster?? we need to know the story behind it

  23. pander: McB - [MB] said:

    rip med lol

  24. DCS: (Legend) - notdoggo - Dr. med. said:

    Haters gonna hate.

  25. Asyashi said:

    Please revert the medic change

  26. Asyashi said:

    scout beam is so stupid

  27. Harrow said:

    changing valve implemented additions to the game is something the etf2l league shouldnt be allowed to do cause it creates an even bigger inconsistency with the base game and the casual players. enough with this elitism

  28. Asyashi said:

    bring back laser gun, I want to be allowed to 1 shot medic just like casual

  29. laiky: hoes said:

    exciting now unban machina

  30. WiseGenie said:

    Etf2l is dead

  31. Axio: (League Admin) said:

    https://cdn.discordapp.com/attachments/355026545934598156/754839304617984129/Capture.PNG
    monkaS

  32. Axio: (League Admin) said:

    >changing valve implemented additions to the game is something the etf2l league shouldnt be allowed

    ah yes, it’s almost like valve has never implemented any bad features into this game(*cough* mad milk, diamondback, current official comp, the spy class, just to name a few *cough*)

  33. Harrow said:

    its their game and they can do as they will even if that is not what we consider optimal. dont get it twisted , we are playing their game , even if they dont support it anymore. altering whatever we see liking no matter if it is positive or negative is not the way

  34. Bluee: TLR said:

    what do we gain from removing med speed

  35. Harrow said:

    for example, how is someone supposed to practice the new grenade launcher nospinning ( and future iron bomber) feature other than in officials and scrims? mge servers dm servers and casuals get an even more alienated gameplay experience while existing in the same game

  36. kartka: *MUMBLE said:

    >what do we gain from removing med speed

    Solly with shotgun

  37. kartka: *MUMBLE said:

    I also think that the change from gb should not take place because it is overwriting weapons skill, direct hit from rocket is not the same as rocket jumping

  38. Habina said:

    Pros: solemn vow
    Cons: removal of medic attach speed

  39. beanpole: pirates said:

    https://media.discordapp.net/attachments/746118572203573361/754974979887464468/tf2compold.jpg

  40. TimTum: (ETF2L Donator) - -ƒ$-BLAH said:

    It’s just testing, if something is bad or overpowered it will just get changed the following season next year.

  41. Bluee: TLR said:

    >what do we gain from removing med speed

    Solly with shotgun

    why do we need shotgun pocket when gunboats is one of the best unlocks in the game

  42. YellowG313: mzn - Sigma said:

    I mean, BRUH

  43. Dombasek: :pray: said:

    Winger jumps, med scout speed, gunboats.
    Soldier mains will really do everything but play better smh…

  44. wonder said:

    ^ cry is free

  45. Pluige said:

    Why remove med speed if the majority voted no?
    Rollouts suck so hard without it.
    It also removes some depth as you can no longer have a scout that saves you or comes to get you from spawn and stuff. It’s all just boring walking now for medic.

  46. TwiiKuu: doggo said:

    Why remove med speed if the majority voted no?
    Poll, not vote?

    It also removes some depth as you can no longer have a scout that saves you or comes to get you from spawn and stuff.
    On the contrary, this brings depth, as medic’s positioning becomes more important.

  47. angel said:

    yes

  48. Pluige said:

    “as medic’s positioning becomes more important”
    No, it forces medics to be in the same few safe spots the entire game resulting in a real snore from the medic’s side. There’s less room to make interesting or good plays. Now the medic just waits around the corner and plays as the team’s health dispenser instead of allowing him to move around the battlefield more freely and take the initiative every now and then.

    If you want to punish med more for dying then just give him a larger respawn time instead removing one of the most fun parts about playing him (making his positioning more important as well).

  49. TwiiKuu: doggo said:

    No, it forces medics to be in the same few safe spots the entire game resulting in a real snore from the medic’s side. [..] Now the medic just waits around the corner and plays as the team’s health dispenser [..] .
    That’s just nonsensical, if you play like this, you’ll be beaten by the team whose medic isn’t a massive kitty.

  50. TK_: MILKY said:

    Pog

  51. TK_: MILKY said:

    Would the size of the iron bomber projectile’s hitbox be lowered or stock’s extended tho

  52. kcr: cooking - beans said:

    the latter please, im not biased at all btw

  53. wonder said:

    zoomers cry cuz they’ll have to play real skilled boomers meta

  54. Asyashi said:

    boohoo I cant run at scout speed for free, boohoo

  55. frey: ★GF said:

    admins: “we can fix this!”
    literally everyone else “its NOT broken!”

  56. Fr3unen: (ETF2L Donator) said:

    I think it will be great to test this for a season :).

  57. Hyzze: MAGDONAL - GYM said:

    Ah yes, side with the minority…

    https://etf2l.org/wp-content/uploads/2020/09/2020-09-13-20_23_18-Window.png

    …and make every med’s life a living hell only because a bunch of sollies and demos are incapable of denying scout ubers.
    Listen, med is already a tricky and not very fun class to play. Making it even worse and even more unfun isn’t gonna help anything other than making the game die faster.

  58. Sothis: :flag_rs: - CCP said:

    the only valid reason not to have plugins that change the game balance is that its different everywhere you play. pubs wont have it, lobbies/mixes/pugs might have it. that said if the med speed buff gets removed from the base game i would be fine with it.