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Nations Cup #6 Rules

All general ETF2L rules apply for this competition. In case of a conflict between a rule in this document and a general rule, the one in this document is to be followed.

1. Nations Cup #6

1.1 Tier System

1.2 Map Pool

1.3 No mercs allowed

1.4 Late matches are not allowed

2.1 6v6 Rules

2.1.1 Gamemode: 6on6, Medic, Heavy, Engineer, Sniper, Pyro and Demoman limit 1, limit 2 for other classes (Scout, Soldier and Spy)

2.1.2 Rosters must have a minimum of 6 and a maximum of 13 players

2.1.3 Minimum of 5 players needed to play a match

2.2 Weapons

2.2.1 Allowed Weapons

Overview on whitelist.tf

2.2.2 Hats and misc items allowed; Pyrovision and Bombinomicon banned

2.2.3 Weapon Reskins allowed

2.2.4 Taunts

1. Nations Cup #6

1.1 General

Three points will be awarded for each map won. No points are given for a loss. In case of a draw a decider round will be played, where 2 points will be given for a win and 1 point for a loss (see general rules 4.1.3 and 4.5.3). League points are awarded purely by winning maps, the number of captures has no effect on league points themselves. Captures only determine which team wins a map.

1.2 Map Pool

The map rotation will be:

  • Group Stage round 1: cp_badlands & cp_gullywash_final1
  • Group Stage round 2: cp_gullywash_final1 & cp_process_final
  • Group Stage round 3: cp_process_final & cp_badlands

For the elimination stages teams will pick and ban their choices from the following maps:

1.3 No mercs allowed

Mercs will not be allowed! (Although we may be more lenient regarding the verification time.)

1.4 Late matches are not allowed

Every match has to be played and submitted within its week’s deadline. If the results are not submitted by their respective deadline then both teams will receive no points. Please note that the deadlines appear at the top of the relevant match page.

2.1 6v6 Rules

2.1.1 Gamemode: 6on6, Medic, Heavy, Engineer, Sniper, Pyro and Demoman limit 1, Classlimit 2

Gamemode for 6on6 competitions is Medic limit 1, Heavy limit 1, Engineer limit 1, Sniper limit 1, Pyro limit 1, Demoman limit 1 and Limit 2 for other classes .

2.1.2 Rosters must have a minimum of 6 and a maximum of 13 players

The roster must consist of a minimum of 6 players to be eligible to sign up to competitions. Teams must also adhere to a maximum of 13 players or will risk losing their right to a participation item. Teams exceeding the maximum allowed amount may have their latest player additions removed.

2.1.3 Minimum of 5 players needed to play a match

Teams need at least 5 players to play a scheduled 6on6 match. A team can ask their opponent to allow a merc (maximum: 2) to play for their team.

2.2 WEAPONS

Overview on whitelist.tf

Weapons released during the season are banned until explicitly stated otherwise. Please note that all weapon pickups are strictly prohibited and will be punished depending on the effect they have had on the match. Admin discretion applies.

2.2.2 Hats and misc items allowed; Bombinomicon banned

Hats and misc items are allowed. Unique and unusual hats are also allowed. The Bombinomicon is banned.

2.2.3 Weapon Reskins allowed

All weapon reskins (Lugermorph, Holy Mackerel, Original, Frying Pan, Iron Curtain, Golden Wrench, Big Kill, Enthusiast’s Timepiece, “Festive” stock weapons, …) are allowed.

2.2.4 Taunts

Only default weapon taunts and taunts with fixed durations are allowed. For details, check the whitelist.tf link above.