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pl_vigil

Created 30th September 2016 @ 07:53

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theatreTECHIE

If anyone has further feedback/bug reports for the map, please post them here within a few days. I’m currently going through finalising bug fixes on the map, and plan to have rc5 out next weekend, so I need to know if anything needs changing by then.

theatreTECHIE

Update to RC5!

Workshop Link

Download from TF2Maps

Screenshots Here

Changes:
– Removed perch points
– Fixed sticky bombs being able to be placed under displacements hill from 1st to 2nd
– Fixed BLU players being able to use loadout binds standing next to doors of RED’s final spawn
– Changed rock clipping and raised fence next to rock on first to prevent snipers from getting on top of the rock
– Changed how the ducks operate (still random, just made it harder to cheat to find them)
– Added 9 new duck spawning positions (1 for each class of duck)
– Added/improved on other Easter Eggs


Last edited by theatreTECHIE,

theatreTECHIE

Update to RC8!

Download From TF2Maps

Screenshots here

Changes:
– Changed geometry around RED’s final spawn
– Added awning to wall on cliff outside final point
– Adjusted clipping for better movement around map and removing some perch points
– Added block bullets to many spaces in map so splash damage doesn’t get lost
– Raised health and ammo so that it doesn’t get blocked by teleporters
– Adjusted some magical floating props around the map
– Added sign to indicate no build on the roof of the hut on the hill on B
– May or may not have adjusted duck placements

theatreTECHIE

Update to RC9!

Download From TF2Maps

Screenshots here

Changes:
– Removed perch point inside last
– Reduced size of awning outside last slightly
– Fixed up some texture misalignments
– Raised no build sign to match shadows better
– May or may not have added more ducks

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