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cp_logjam (5CP)
Created 17th June 2014 @ 23:12
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Looks really nice. Keep the good work up! :)
I was actually thinking about the massive wall of logs in left lobby. I liked the fact that you can hide up on those logs but then having so much space for hiding was ridiculous but now you cant even get up there, I would like if that place had a small hiding spot. :( -> http://cloud-4.steampowered.com/ugc/78002617005953421/1647CFEA331863AFA09ADAE56287CF75D72CD3C7/
I wanted to ask one thing before but I was quite busy, is this going to be like a hiding spot, or is it just some random part of the map, I really tried to jump in there :P http://cloud-4.steampowered.com/ugc/78002617005948303/28C83D9F543ADF4D4E32FC5FED9DFCA7ED83836C/
The choke also feels a little chokey, maybe make it a little wider?
But now back to somewhat of the main thing, I do like how the mid looks before without the 2 rocks on mid, mid fights looked like every single person in the mid fight was with this mindset ‘is this tf2, I should try to do thing’.
PS. All those things I mentioned above are my opinions, I haven’t yet seen the B3/4F played so no idea how fights look.
Last edited by raiku,
that part above choke is just remnants of the old choke. Its not intended to be able to go there.
E-thug is correct, I’ll fix that.
I do agree about the planks- I liked hiding up there, but it was so big that it was uncheckable. Gay roamer spots are okay, just so long as you can check them.
Mid plays better as agreed by pretty much everyone else now with the rocks, so they’re probably going to stay.
Damn english is hard, by mid I ment before it was aids, now it looks nice.
When will B5 get released? :P
I agree that english is a stupid language but it’s the only one I speak really well so oh well :)
B5 is in the works. I’ve been detailing last and doing some work with the sightlines on second. I had a test version that I looked over with b4nny and he gave me a couple more ideas and he did like the sightline blocking that I’ve done thus far.
B5 should come out today or tomorrow.
cp_logjam_b5
https://www.dropbox.com/s/qsbssxhb331ooia/cp_logjam_b5.bsp
Changes:
Added a natural rock arch at 2nd to block some sniper stuff
Added a new door to banana from 2nd
Detailed last a bit
Fixed more displacement stuff
Added a roof to spam spire from
Screens:
http://i.imgur.com/ZcVFVwo.jpg
http://i.imgur.com/ORPAGsH.jpg
http://i.imgur.com/89R13zP.jpg
http://i.imgur.com/w7vCHFq.jpg
http://i.imgur.com/rtI7tpJ.jpg
Purple textures? you forgot to build cubemaps?
Not sure if I agree with this http://i.imgur.com/89R13zP.jpg
But other than that it’s nice.
Quoted from raiku
Not sure if I agree with this http://i.imgur.com/89R13zP.jpg
But other than that it’s nice.
well, it does block the sightline from upper lobby to spire, which is good.
Hey, is it normal or you will fix it ?
http://imgur.com/RzLNiUw
http://imgur.com/JBWvmpH
on the second you can’t be splash dmg except if the guy is close to the lobby on the right.
and what about this ?
http://imgur.com/DYcFCWR
Both are not a game breaker so maybe no one will care :p.
Last edited by Bathory,
I’m probably going to clip those off. I do enjoy silly roamer spots, and as more detailing comes in more of them (especially those that will stay) will show up.
4 AM. Let’s do this.
Piled up a few rollouts in one video: https://www.youtube.com/watch?v=3II1kX5bW90
(I need help finding the right rendering settings to make a decent looking video for low upload speed)
Last edited by Roks,
cp_logjam_b6
https://www.dropbox.com/s/e7uxysnzoxzb3r9/cp_logjam_b6.bsp
Changes:
Removed the baity roamer spot
Added some central height on mid to try out (kinda looks like shit atm)
Clipping fixes
Numerous displacement fixes
Made the arch clearances wider and taller, modified a wall in lobby to block sightlines
Other stuff I don’t remember
Screens
http://i.imgur.com/n9a4CV4.jpg
http://i.imgur.com/GSj4ht8.jpg
http://i.imgur.com/RsoL0T4.jpg
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