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cp_gravelpit
Created 13th October 2011 @ 11:41
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I think its kinda unfair that if you’re team is affected by that bug, and the opponent doens’t agree to replay that map, you loose that round. While other teams that are slow with arranging their matches, get the opportunity to play a different map.
I can’t think of a suitable solution for this, but i think it’s kinda unfair like it is now.
Teams are still welcome to play on cp_gravelpit if they wish.
Huzzah!
Quoted from Si^
[…]
Good riddance? >_< one of the best maps in the pool stop being silly xD
marry me
also not that anyone will agree but remove obscure bring in viaduct pro =D
Last edited by Dummy,
Quoted from Dummy
also not that anyone will agree but remove obscure bring in viaduct pro =D
I’d welcome that change.
Quoted from Andee
I think its kinda unfair that if you’re team is affected by that bug, and the opponent doens’t agree to replay that map, you loose that round. While other teams that are slow with arranging their matches, get the opportunity to play a different map.
I can’t think of a suitable solution for this, but i think it’s kinda unfair like it is now.
This.
Solution: let all teams that have played gpit already do a rematch on another map.
Quoted from eXtreaL
[…]
This.
Solution: let all teams that have played gpit already do a rematch on another map.
I actually done a lol in knowledge that both the maps you have lost this season were gpit <3
On topic why would anyone say remove gpit? I love the map, a simple fix should do it :P its not really fair if a team have practised the map a lot and dont even get to play it
Last edited by Oxy,
Quoted from eXtreaL
[…]
Solution: let all teams that have played gpit already do a rematch on another map.
+1
get someone to fix gpit tonight. Games that were affected by the bug: replay
problem solved
Quoted from byte
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CheersByte
Quoted from Pynklùùùnningen
get someone to fix gpit tonight. Games that were affected by the bug: replay
problem solved
[…]
I’ve fixed it *i think*… upload shortly :P
Quoted from Monkeh
[…]
Not sure you do, as I understood something different from mark’s post.
Capturing A or B in overtime basically wont be recognised by the timer. It will give the first team time to get C, but it wont add the extra time/cap onto the win requirements for the RED team’s attack.
No. The bug is if BLU capture during overtime THE ROUND WILL INSTANTLY END AND RED WILL WIN.
Here’s a fixed version (credits to http://etf2l.org/forum/user/11427slate[/url] )
Download link: http://sl8.eu/files/cp_gravelpit_fixed.7z
Go give it a shot! We’ll think about the suggestions in this thread.
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