Forum
[POLL] ctf_turbine
Created 26th June 2009 @ 22:24
Add A Reply Pages: « Previous 1 ... 4 5 6 ... 8 Next »
2A
the map is fine as it is,
having no ammo boxes in mid makes the engineer a more useful class in the map apart from just defending intel.
Leave the map as it is. History tells us playing competetive on our own version of maps/plug-ins kills games.
1A but only for publics with engineer limit 0 on ctf maps! (Such as SpecialAttack Server #1 *advertising shamelessly*), sentry spam on publics slows the ctf maps down to a standstill, they need to be more dynamic :)
But I think it’s fine for competitive play.
leave turb alone :/
1a
1A deffo :o
Remove one of the three circular things in the very middle of the map (pointless design feature) and replace it with ammo.
Keep the jump/slide up to health, and it can be made by any class except heavy FYI. But maybe it would be nice to see the windowed room in that corridor made a bit smaller just to add more space to the already obvious spam orgy in the corridor.
I know TF2 maps work on a choke point basis but that one is too thin and long compared to the rest of the good maps used in rotation.
Add A Reply Pages: « Previous 1 ... 4 5 6 ... 8 Next »