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Created 30th June 2012 @ 12:31
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Quoted from AnimaL
go play with ur unlocks in ur own league, stop arguing with ppl who know better
If it’s a “dying game” then what the fuck does it matter anymore.
Quoted from AnimaL
[…]So, when are you going to realise ur trying to revive a dieing game by spliting the community even more?
In just 5 months the ESEA lan finals stream viewers rose from 1000 to ~2500-3000 viewers more than doubling any CS game streamed on ESEA lan and more than doubling the previous tf2 numbers.
Please abstain from making any more ignorant comments because clearly you are the one that is completely out of touch with the state of the competitive scene, doesn’t matter what skill level you are.
The game is f2p, everyday there are people starting out in pubs, it’s our job to get them to know the competitive side of it and get them to try it, but we have to attract them first, and people like you in this community will work completely against that purpose.
There’s a reason I started getting really into tf2 and not into LoL or some other “flavor of the month” kind of game and that was or is the community, but it’s not with people like you.
Elitist and selfish people are the cancer of this community as they are in any other game or whatever it is community, if the game is dieing blame yourself and others like you for not even being able to do the simplest thing in the world, be nice and kind, treat people with respect no matter where they come from or what their skill level is.
I love how you see ANYONE who enjoys tf2 more than hat fortress 2 as ignorant, elitist, or just a dick and selfish prick :D
Quoted from AnimaL
I love how you see ANYONE who enjoys tf2 more than hat fortress 2 as ignorant, elitist, or just a dick and selfish prick :D
I love how everyone makes him and others alike think that everyone, who enjoys tf2 more than hat fortress 2, is an ignorant, elitist, or just a dick and selfish prick.
Oh wait.
Can people stop trying say that unlocks are the cause of high viewing numbers in NA. There is literally ZERO FUCKING PROOF OF THAT.
As Ads and myself said:
More streams
ESEA gets them a ton of views because of the website
ESEA also keeps more top players since there are 3 LANs a year with money
Newbie Mixes
Plus a ton other. This the one of the best examples of confusing cause and correlation I have ever seen.
Some other things that the NA has:
Engie limit 1
Different ruleset
Different maps
Lower numbers of players
One language
We need to change everything to above, because if they do it, IT MUST 100% BE PART OF THE CAUSE FOR GROWTH.
Fuck me.
If you want to argue for unlocks on gameplay basis, go ahead, but please, please stop saying it will make the scene grow, without any sort of proof.
Unlocks won’t fix the game’s decline, better promotion and better lines into the game will.
As for the Scout’s inability to self damage being arbitrary, I guess it is. Just something strikes me as off about it. I don’t like unlocks that remove punishment for fuck ups. If you fuck up, you fuck up, you shouldn’t be able to recover better simply because you equipped the right stick. It’s reward for literally no effort.
EDIT: Just thinking about the rule set, we USED play first to 6. Did the game really slow down that much when we swapped?
Last edited by NoJu,
Quoted from freshmeatt
[…]
I love how everyone makes him and others alike think that everyone, who enjoys tf2 more than hat fortress 2, is an ignorant, elitist, or just a dick and selfish prick.
Oh wait.
bitch please, he ignores any decent comments to why unlocks are bad idea and starts to go to personal insults on anyone who repeats it in maybe more rude way…
The only downside to allowing a few, carefully chosen and balanced unlocks is that it WILL cause some players to quit the game instantly.
I still think the best plan as of right now is to create an unlocks allowed ladder, more or less copy the yanks ban list, and see if people want to play in it.
Maybe add the yank rules set too, or a separate ladder for first to 5. Arguing about effects on gameplay are all well and good, but let’s be honest, almost all of the people arguing in this thread HAVE NO EXPERIENCE OF 6v6 WITH THE CURRENT UNLOCKS. This is why I’ve contacted others that have and had some very interesting discussions with them.
Yes we all played with them a couple of seasons ago, but they’ve changed.
Last edited by Monkeh,
Just because someone is a dick doesnt invalidate their opinion and while many of the high level tf2 players (not Koeitje) may lack grace, tact and/or social skills, that doesn’t mean that what they are saying is any less than the truth. The truth is that it’s hard for players below (or far below) the top of the scene to bring anything new to a discussion on balance because they simply don’t understand the game to the same degree. Until you grasp tf2 in the same way, it’s very unlikely (although not impossible) that you’d be able to actually add anything of substance on the impact of unlocks on the game both for the top level and the consequences of those unlocks in the lower divs. That isn’t to say that all of the players in the higher divs are intelligent or right about their opinions, lots certainly aren’t.
If we’re to look at say the Boston Basher in terms of what it does for the game, arguably in the majority of situations where it comes into affect it does more to slow down the game than it does to increase the pace. This is simply because losing your classes that can easily build uber is often anti-momentum and you’re likely to fall behind in the uber race, giving the other team momentum and a chance to steamroll with a significant pushing advantage. By making sure that your medic always has someone that can build, you’re essentially reducing the punishment for teams that lose their heavy classes and increasing the frequency of situations where both teams will have an uber. Of course this can work in other ways and it can be used to increase momentum for a team with the advantage, but for me those situations are outnumbered by those that work against the pace of the game.
Another side-effect of the Boston Basher is that it, like many unlocks before it, have the potential to make teams/players from the lower divs more effective in virtue of that unlock. If you’ve never mentored a team div3 or below, you’ve probably never realised just how bad they can be at both building uber and ammo management; the Boston Basher happily fixes both of those issues! Well, as long as the team goes and says to their scout “you’re going to build uber for us now”, it should be more obvious to build uber than for the pocket solly. This isn’t necessarily a bad thing, but when discussing unlocks it’s not just the top level of tf2 that should be considered. Back when the FaN was broken, it wasn’t particularly broken at the top level of tf2 other than for certain mobility options it gave the scout. What it really changed was it turned every scout div2-4 into a 2-shotting machine given its ease of use and brought their DM up far above what it was before with little practice.
The discussion is fairly pointless as it generally revolves around loaded terms anyway. Mercyless falling back on the ol’ “No that’s different, that IS gamebreaking” when what we call “gamebreaking” and what we call “gamechanging” is almost always down to the preference of the person as to which direction they want the game to move in: GRU on pro-heavy = gamechanging, anti-heavy = gamebreaking. Also people that throw down “increasing the pace of the game” as an inherently good thing are also just throwing their preference into the ring; increasing the pace of the game is only a good thing if you think that the current pace of tf2 is a bad thing.
The real kicker though is that unlocks don’t even really change much. They make certain playstyles more effective than they do enabling them. The main difference why na tf2 is much faster paced than european tf2 is because the playstyle of the players are the top level tend to be a lot more aggressive. American teams don’t push without signifcant advantage because they have gunboats or boston basher, just like european teams don’t push on insignificant advantages because they lack unlocks. Nobody in Infused said “shit, we don’t have gunboats, better park the bus” and sit outside last for 10 minutes while they were in the lead. Changing the ruleset would go further to fixing such a playstyle than allowing unlocks, but the sad truth is that increasing the amount of time that a team would need to aggressively turtle for doesn’t negate the advantage that turtling gives you (forcing a team to make a much riskier play).
If you’re bored of tf2’s current playstyle, what I say to you is just try new things. Play more aggressively. Push without obvious advantages. Sit down and work out new tactics for you to try. You don’t need unlocks in order to make such a playstyle viable. Many, many teams could afford to play a lot more aggressively without even sacrificing their playstyle: they just don’t take advantage of the advantages that they have in a given situation. While it can be hard for players below the top level to truly innovate, give it a try. You might just surprise yourself.
If you’re looking for unlocks to bring in a pub scene, then stop talking almost exclusively about the big 3 most used unlocks in the US scene and start talking about the more useless weapons that are banned for simplicity’s sake. There are few pubbers that will go “fuck yeah gunboats!” and nobody that goes “fuck yeah boston basher!”. And while you’re at it, go get some actual evidence that a completely different scene with completely different circumstances (as Crashsite has pointed out many times) is thriving due to its unlock rules rather than the many other factors that could be attributed to its growth.
Quoted from AnimaL
I love how you see ANYONE who enjoys tf2 more than hat fortress 2 as ignorant, elitist, or just a dick and selfish prick :D
I treat anyone who is ignorant, elitist, or selfish prick as ignorant, elitist, or selfish prick.
There have been plenty of people against unlocks that have presented their arguments in a correct and educated way and I respect them the same way they respect me and try to read them. But there are some other people that can’t seem to be able to present any other argument other than the sad “mad cuz bad” or “go play pub”.
If anything, you and others like you are making yourself and the community look bad, anyone that is starting out watches this and feels newcomers are being treated like shit is going to feel extremely turned off by the community.
In fact this should be the first step to improve and increase the scene, forget unlocks, just don’t be an elitist dick and that’s already a step forward.
Good post Vali :D
I still think the theory needs to be backed up with some facts as well though. Have you played any serious 6v6 with boston basher and gunboats?
I like the fact you say it won’t really change much in terms of playstyles and meta game etc, as that’s also how I feel, but the casts and streams of gunboating soldiers and scouts not being constantly glued to the flank might be more enticing to newbies.
I’m beginning to shift towards the 30 minutes rounds being the major difference rather than the unlocks, but gunboats soldier makes for some awesome casting moments.
Last edited by Monkeh,
Quoted from Kaneco
[…]
I treat anyone who is ignorant, elitist, or selfish prick as ignorant, elitist, or selfish prick.
There have been plenty of people against unlocks that have presented their arguments in a correct and educated way and I respect them the same way they respect me and try to read them. But there are some other people that can’t seem to be able to present any other argument other than the sad “mad cuz bad” or “go play pub”.
If anything, you and others like you are making yourself and the community look bad, anyone that is starting out watches this and feels newcomers are being treated like shit is going to feel extremely turned off by the community.
In fact this should be the first step to improve and increase the scene, forget unlocks, just don’t be an elitist dick and that’s already a step forward.
Quoted from Kaneco
[…]
Look at it from their pov for a second. All you’re doing is bringing up things that have been argued against ad nauseam for the past few years without having anywhere NEAR the amount of experience and knowledge (a fair assumption) they have. Is it really that weird that eventually they’re tired of having to repeat themselves over and over again when “you’re bad, we know better” is an effective tl;dr (albeit not exactly polite)?
Great post Vali.
Quoted from Vali
If you’re bored of tf2’s current playstyle, what I say to you is just try new things. Play more aggressively. Push without obvious advantages. Sit down and work out new tactics for you to try. You don’t need unlocks in order to make such a playstyle viable. Many, many teams could afford to play a lot more aggressively without even sacrificing their playstyle: they just don’t take advantage of the advantages that they have in a given situation. While it can be hard for players below the top level to truly innovate, give it a try. You might just surprise yourself.
Amen, brother.
vali wins the thread
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