Forum
Does 'skill' level really = experience?
Created 18th January 2011 @ 13:30
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Quoted from Spike Himself
[…]
It’s mostly IQ and general cleverness – making the right decisions at the right time and understanding what’s going on and how it affects the game. And talent.
this. at least for roam soldier this is 100% true. there really is no way to teach it, it just comes from many hours playing. sure you can teach positioning and what someone should be doing, but you need to know how to react to every situation that arises and react quickly. also be good at getting medic picks!
as soldier spam rockets and point and click with your sg
as scout point and click and cap points
as medic heal the demo
as demo stick with your medic and spam
is not that hard ffs
Quoted from lork
as soldier spam rockets and point and click with your sg
as scout point and click and cap points
as medic heal the demo
as demo stick with your medic and spamis not that hard ffs
I guess that’s how Gamerzone works.
Last edited by freakz,
Quoted from lork
as soldier spam rockets and point and click with your sg
as scout point and click and cap points
as medic heal the demo
as demo stick with your medic and spamis not that hard ffs
Stick with the soldier you mean.
Quoted from Spira
[…]
Stick with the soldier you mean.
you dont heal soldiers in europe… just scouts and demo…
actually think about what you are doing and don’t be an idiot.
and have some sort of aim.
then you can play div3 gz.
skill as a scout is getting 48 kills in a game, experience is realizing that only 20 of them were actually useful.
Quoted from Arcadizz1e
skill as a scout is getting 48 kills in a game, experience is realizing that only 20 of them were actually useful.
funny u say that after joske just posted
Quoted from N/A
Capture Points > Kills
I get like 5 kills per map, so I guess I’m awesome
If I’m playing with someone who is never where I expect him to be, then I assume he’s not capable of playing at whatever level we are playing at (assuming it’s an at least semi-serious game).
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