Forum
TPlay boX? MidAir Pro Duel Server [New IP]
Created 8th April 2010 @ 13:48
Add A Reply Pages: « Previous 1 2 3 4 ... 17 Next »
Not sure if it has been said already but on the gran mid you cannot jump of the sides of crates rockets just go through them. Unless this was done on purpose? :S
As said in the OP, it’s all still very buggy and you can understand why, as an airshot server hasn’t been around for god knows how long, we will fix all the bugs/glitches, but will take time.
Quoted from CommanderX
Not sure if it has been said already but on the gran mid you cannot jump of the sides of crates rockets just go through them. Unless this was done on purpose? :S
This was originally to stop splash damage, but as this new plugin fixes this it is no longer needed. We should be trying a new map today put together by Vazzan that shouldn’t have this problem. The new map will have 2x Turris 1x Turris (But only for people with ranking >1550) 2x Granary Mid, 1x Badlands Mid, 1x boX? (Similar to regular was)
Quoted from gK
Imo 3 hps is a bit low, even tho it avoids waiting for 10 minutes to play, one of the cool things on the old midair server was the quad airs etc. 5 hps would be better. Maybe only 1 round to win then?
This has always been the plan and the only reason it isn’t on at the moment is the person who coded the plugin forgot to link the command that changed the health to anything. There is a new version which should fix this, allowing us to set it to 5hp and 1 round to win. This should be setup sometime today.
Quoted from Admirable
There is a weird bug where a player can be immune to airshots.
No idea how to recreate, but I played against a guy called Rock who was bugged and then later on I was the lucky one!
Reconnecting fixed it.
I have also seen this bug and I shall speak with the developer of the plugin soon to see if there is a fix. For the time being, please be honest and reconnect if this happens to you. Hopefully this will be eliminated soon.
p.s. Thanks for all the feedback. Hopefully soon we shall have a perfect server setup that won’t cause anyone any headaches (unless they have a headache from being owned, but we can’t help that I’m afraid)
Last edited by Cobby,
Quoted from gK
Imo 3 hps is a bit low, even tho it avoids waiting for 10 minutes to play, one of the cool things on the old midair server was the quad airs etc. 5 hps would be better. Maybe only 1 round to win then?
Version 0.7.b1 is now installed and so is 5 airshots and frag limit 1, enjoy!
*Edit* It seems to keep wanting to forget it’s frag limit 1, will look into this
*Edit Edit* Hopefully fixed again now
The new map will be tested once I have fast downloads setup again on our servers
Last edited by Cobby,
Quoted from shank
hey i got a modder and a mapper that r asking if they could help. so need any help with it?
I’ll pass on this offer to the guy coding it.
Making maps is easy, You just need to following things:
– Numerous seperate Arenas
– Nice spectator cameras of the arenas
– 1 spawn point (the mod uses it’s own spawn system, so real spawns can be added after the map has been created)
Feel free to try and make maps, and I’ll upload them if the community like them!
Quoted from reCon
great mod, shit server… for me
I have restarted the server, this may fix any problems. If it is still a problem, message me on steam or in hear and I shall contact my server host to see if we can sort out the problem. Thanks for the feedback
I will read the thread before asking stupid questions.
PS. nvm that post
Last edited by Stew,
Quoted from Sir Remix
The hit reg is really bad
“Only airshots from the rocket does damage, damage indicators will show as doing damage, but only direct hits will reduce the enemies lives (Splash damage does not count!)”
Quoted from KOVACS
[…]
“Only airshots from the rocket does damage, damage indicators will show as doing damage, but only direct hits will reduce the enemies lives (Splash damage does not count!)”
I’m not talking about splash dmg…
When im on the granary crates and a solly jumps and i get a double or single airshot, it still dosent count
Airshots dont register if your opponent is not at least 80 units high i think (thats about the height of a soldier), thats why sometimes you think you airshotted and it doesnt work. The plugin is buggy sometimes, but most of the time its about height.
Add A Reply Pages: « Previous 1 2 3 4 ... 17 Next »