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New update - Holy cow!
Created 3rd February 2009 @ 01:36
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huray for purple crosshair ;X nah seriously nice update … but they shall remove the soldier selfdamage nerf again really weird is a found in combat is attaking you so you shoot him … he doesnt die … he shouts you and you die cuz you had 100 selfdamage and 100 dmg at point blank :(
<3 that update
esp. r_drawviewmodel 0 is “back” :)
and it has some gimmicks like
tf_tournament_hide_domination_icons 1
If it hasn’t been pointed out, having a custom crosshair let’s you use a sniper rifle crosshair :P
And just out of interest, who is going to be changing their crosshair settings? I feel after so long that I don’t want to :> Also, as a scout, it gives like a small boundary of where the scatter gun is going to scatter etc. Anyone else feel this way or are you all changing?
I jizzed in my pants.
ZOMGOMFGWTFBBQ :D:D:D:D:D:D
http://www.xfire.com/video/71390/ – lolwut, 3.20+ – spy bug?
Definatly going to be changing my crosshair.
I agree w/ Shintaz to an extent; I will probably get a bind to change it for when I go sniper??
Now nvc can die in peace :P
/me likes the update :D
Hmm, exactly what does this new viewmodel_fov thing do ?
My fov is still the same but the weapon gets more distorted with more viewmode_fov.
Note that you can make your weapons disapear by choosing this fov high enough, for example 180.
oh wow, this is amazing. woohoo!
Win :).
just replaced cl_bobcycle 0.8 with viewmodel_fov 54 and cl_bobcycle 9999999 with viewmodel_fov 0
do we get an updated version of the etf2l.cfg for tonight?
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