New update - Holy cow!
Created 3rd February 2009 @ 02:36
r_drawviewmodel removes only model not the flashes or shells from showing, viewmodel_fov 0 removes shells and gunflashes etc….
Afaik this update isn’t changing your so called, random spread… e.g. where the scattergun shots land when they spread. It’s only changing the damage values. Will be interesting to see the ‘no random damage’ values that valve have given us with this cvar. Either way, good update, i’d rather see something like this come from valve than a random scrub making his own shit up :)
Scouts are gods now… It’s sooooooooooooooooo easy to kill everyone with the new toys (ie new crosshairs and draw viewmodel)…
____13____ said: “Scouts are gods now… It’s sooooooooooooooooo easy to kill everyone with the new toys (ie new crosshairs and draw viewmodel)…”
yeh i wasnt aware that the crosshairs came with aimbots as standard, oh shi-
nvc… You’ll discover what I said for yourself… Just wait…
At least for me, it’s like no scope shots vs noscope crosshair shots…
1er pickup after maj :
i guess complaining works sometimes for the good when it comes to valve
and four more precious rockets <3
Valve really really dont want the implication of TFTrue…. :D
nyceone valve! thx <3
viewmodel_fov 70 with melee-weapons looks fuckin funny
more fun with fov!
http://img156.imageshack.us/img156/1696/cpbadlands0001lg3.jpg http://img156.imageshack.us/img156/2008/cpbadlands0002de9.jpg http://img26.imageshack.us/img26/5453/cpbadlands0003hd9.jpg
http://img26.imageshack.us/img26/6087/cpbadlands0004ag3.jpg http://img3.imageshack.us/img3/2597/cpbadlands0005kh9.jpg http://img26.imageshack.us/img26/2811/cpbadlands0006hn8.jpg